Ever beta tested a major game like this Ralph? If not, you are in for a shock.

Just making sure the farewell will be as easy as possible.
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Still there are scores and scores of people who anxiously await it, well knowing, that it will be hard - or let's call it epic. After all the dev's promise is, that the journey will be a big part of the fun, and it is not necessary to rush to the end level to have fun and challenge with raids and epic quests. EQ2 started out with this promise, and lived up to it over the first 4-5 months. But since this time it's been steadily WoWified, you can max out your character in 2 months now (or 1 if you've got no life), and it completely lost it's appeal to me.
. I don't want to make an own Vanguard thread, which will either sink without any response or be jacked into a WoW thread in no time.

Fact is, due to increasing MUDflation (which is rampant in EQ2 - 2 XPs already out) most people got better and better equipment - so the raid mobs had to be made harder and harder to keep them challenging. This means you have already to have a good equipment in order to beat them - tough time for newcomer havenots. The problem is not the raid content... the real problem is the MUDflation.
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