Announcement

Collapse
No announcement yet.

Heroes of Might and Magic Forum Game

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #91
    Cool!

    Orders sent.
    Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
    "Remember the night we broke the windows in this old house? This is what I wished for..."
    2015 APOLYTON FANTASY FOOTBALL CHAMPION!

    Comment


    • #92
      Crap, I f'd up, I meant to send Petey to attack. Damn my two hero strat.

      Sup GC, you want some of this???
      We're sorry, the voices in my head are not available at this time. Please try back again soon.

      Comment


      • #93
        *In the future, please specify which hero is attacking... Petey defended becasue he wasn't doing anything that turn and I assuemd that Bad Bart wanted to attack.

        *Need orders from: Spaced Cowboy, Gamecube, Nuclear Master (of course )
        -->Visit CGN!
        -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

        Comment


        • #94
          I did specify, but picked the wrong dude.
          We're sorry, the voices in my head are not available at this time. Please try back again soon.

          Comment


          • #95
            Well, could you please send your orders- by the way, you did benefit in a way, since Bart won the battle- he gets a special power!

            Please pick one!
            -->Visit CGN!
            -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

            Comment


            • #96
              It's not like your out of the game yet.
              -->Visit CGN!
              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

              Comment


              • #97
                Yeah, I'm still okay, but do the battles with the heros reversed, and you'll see there is a diff.
                We're sorry, the voices in my head are not available at this time. Please try back again soon.

                Comment


                • #98
                  Can you pm me my stats and stacks. I've lost track of my list.
                  We're sorry, the voices in my head are not available at this time. Please try back again soon.

                  Comment


                  • #99
                    sent.
                    We're sorry, the voices in my head are not available at this time. Please try back again soon.

                    Comment


                    • Rules Clarification:

                      4. Research Spell

                      As the game progresses; players may research spells.
                      Research cost is in the Brackets to the side.
                      Gaining Basic Wisdom merely allows *access* to Level 2 Spells. New Spells must still be researched.

                      Casting a spell in-game costs: 5 Spell Points for Level 1, 10 for Level 2, 15 for Level 3, 20 for Level 4.
                      Each player accures spell points equal to their spell point modifier each turn.

                      SPELLS
                      Level 1
                      (2 points) Protection from Ice Magic Lvl 1(negates the enemy's lvl 1 ice magics) [Only one type of protection may be enabled]
                      (2 points) Protection from Earth Magic Lvl 1(negates the enemy's lvl 1 ice magics) [Only one type of protection may be enabled]
                      (2 points) Protection from Fire Magic Lvl 1(negates the enemy's lvl 1 fire magics) [Only one type of protection may be enabled]
                      (2 points) Protection from Air Magic Lvl 1(negates the enemy's lvl 1 air magics) [Only one type of protection may be enabled]

                      (3 points) Magic Arrow (destroy 1 level one creature at Level 1 Spell power... at level 2 destroys one level 2 or 2 level one creatures, etc.) (Ice Magic)
                      (3 points) Fire Ball (destroy 1 level one creature at Level 1 Spell power... at level 2 destroys one level 2 or 2 level one creatures, etc.) (Fire Magic)
                      (5 points) Level Drain (drains 1 level of attack or defense [PLEASE SPECIFY] possessed by creature) (Air Magic)
                      (5 points) Berserk (+1 attack to creature stack) (Fire Magic)
                      (5 points) Curse (-1 attack to creature stack) (Fire Magic)
                      (5 points) Stoneskin (+1 defense to creature stack) (Earth Magic)
                      (5 points) Weaken (-1 defense) (Air Magic)
                      (7 points) View Air (Views all stats possessed by all heroes- good for one round)
                      (7 points) View Spells (Views all spells possessed by all heroes- good for one round)
                      (7 points) View Earth (Views all heroes on board and sees their exact creature numbers- good for one round)
                      (7 points) Fireblast (Hits 2 stacks) (Fire Magic)

                      Level 2
                      Must have Basic Wisdom
                      (7 points) Protection from Ice Magic Lvl 2(negates the enemy's lvl 1,2 ice magics) [Only one type of protection may be enabled]
                      (7 points) Protection from Earth Magic Lvl 2(negates the enemy's lvl 1,2 ice magics) [Only one type of protection may be enabled]
                      (7 points) Protection from Fire Magic Lvl 2(negates the enemy's lvl 1,2 fire magics) [Only one type of protection may be enabled]
                      (7 points) Protection from Air Magic Lvl 2(negates the enemy's lvl 1,2 air magics) [Only one type of protection may be enabled]
                      (7 points) Shackle (Prevents opponent from retreating) (Earth Magic)
                      (10 points) Summon Fire Elemental [SpellPwr 1 (A:1 D: 1), SpellPwr 2 (A:1 D: 2), SpellPwr 3 (A:1 D:3), SpellPwr 4 (A:2 D:3), Spell Pwr5 (A:2 D:4), 6,7 (No effect), SpellPwr 8 (A:3 D:4), SpellPwr 9 (A:3 D:5), SpellPwr 10 (A:3 D:6), etc.
                      (10 points) Summon Water Elemental [SpellPwr 1 (A:1 D: 1), SpellPwr 2 (A:2 D: 1), SpellPwr 3 (A:3 D:1), SpellPwr 4 (A:3 D:2), Spell Pwr5 (A:4 D:2), 6,7 (No effect), SpellPwr 8 (A:4 D:3), SpellPwr 9 (A:5 D:3), SpellPwr 10 (A:6 D:3), etc.
                      (10 points) Summon Ice Elemental [SpellPwr 1 (A:1 D: 1), SpellPwr 2 (A:2 D: 1), SpellPwr 3 (A:3 D:1), SpellPwr 4 (A:3 D:2), Spell Pwr5 (A:4 D:2), 6,7 (No effect), SpellPwr 8 (A:4 D:3), SpellPwr 9 (A:5 D:3), SpellPwr 10 (A:6 D:3), etc.
                      (10 points) Summon Air Elemental [SpellPwr 1 (A:1 D: 1), SpellPwr 2 (A:1 D: 2), SpellPwr 3 (A:1 D:3), SpellPwr 4 (A:2 D:3), Spell Pwr5 (A:2 D:4), 6,7 (No effect), SpellPwr 8 (A:3 D:4), SpellPwr 9 (A:3 D:5), SpellPwr 10 (A:3 D:6), etc.
                      (10 points) Lightning Bolt (Destroy 5 level one creature (Lvl 1)... (Lvl 2) Destroys 10 lvl 1, 5 lvl 2) (Air Magic)
                      (10 points) Adv. Level Drain (drains 2 level of attack or defense [PLEASE SPECIFY] possessed by creature)
                      (10 points) Glittering Armor (+1 defense to hero) (Water Magic)
                      (10 points) Fury's Blade (+1 attack to hero) (Fire Magic)
                      (10 points) Dispel Protections (Dispels all protective spells) (Water Magic)
                      (12 points) Meteor Shower (Hits 3 Stacks) (Fire Magic)
                      (15 points) Armor of the Damned (+2 defense to hero) (Earth Magic)

                      Level 3
                      (15 points) Greater Ice Protection (Negates all Ice Spells- both beneficial and detrimental)
                      (15 points) Greater Fire Protection (Negates all Fire Spells- both beneficial and detrimental)
                      (15 points) Greater Earth Protection (Negates all Earth Spells- both beneficial and detrimental)
                      (15 points) Greater Air Protection (Negates all Air Spells- both beneficial and detrimental)
                      (15 points) Mass Curse (-1 attack to all enemy creature stacks) (Fire Magic)
                      (15 points) Haste (Stack's Attack is doubled) (Air Magic)
                      (15 points) Escape (Allows Hero to Run away and retreat to Castle even if Shackle is cast) (Air Magic)
                      (17 points) Greater Meteor Shower (Hits 4 stacks) (Fire Magic)
                      (20 points) Chain Lightning (As lightning bolt, but hits up to 5 stacks [none of which can hold more than 50 creatures]) (Air Magic)
                      (20 points) Armor of the Dragon (+5 defense to hero) (Earth Magic)

                      Level 4
                      (25 points) Armageddon (Hits All Stacks [Including your own] randomly destroys 5 stacks) (Fire Magic)
                      (25 points) Greater Haste (All Stacks Attacks are doubled) (Air Magic)
                      (25 points) Greater Escape (Allows Hero and Creatures to Auto-Retreat with the entire army intact even if Shackle is cast) (Air Magic)
                      (25 points) Clone (Copies one stack of creatures for the duration of the conflict)

                      -
                      therefore, spells are now more powerful.

                      When I finish the update, I'll send people therir # of spellpoints!
                      -->Visit CGN!
                      -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                      Comment


                      • And just to remind everyone:
                        (The Necropolis has been revamped)

                        But after this game, I might let people choose which power gets the extra point, if people want that to happen.

                        City Powers

                        *Necropolis grants the hero 10% of the vanquished enemy heroe's creatures, ressurecting them as Level One Units.

                        Then At Level 3, a formula is applied (10%)(Hero's Level)/(Enemy's Level)=[% raised]

                        *Castle gives the hero +1 Attack for every Battle Won or Level Levelled Up

                        *Rampart grants the hero +1 Defense for every Battle Won or Level Levelled Up

                        *Stronghold grants the heroe's creatures +1 Attack over their normal amount for each battle won or level levelled up

                        *Fortress grants the heroe's creatures +1 Defense over their normal amount for each battle won or level levelled up

                        *Dungeon gives the player nothing until he reaches level 3... then he receives +3 attack and +3 defense... at level 6 he receives the same.

                        *Tower grants the player 1 Spell Power or Point per level/battle won.

                        *Conflux grants the player 1 Spell Power or Point per level/battle won.

                        *Inferno grants the player 1 Spell Power or Point per level/battle won.
                        -->Visit CGN!
                        -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                        Comment


                        • Today was a quiet day in the Realms. Petey Pistol, after recruiting extra Centaurii, destroyed Nuclear Master.
                          Gamecube merely leveled up. And Ben Kenobi recruited Creatures.


                          Casualties:
                          *Nuclear Master Lost 2 Troglodytes

                          Nuclear Master Eliminated

                          ---
                          ****TURN 2
                          NUCLEAR MASTER

                          Town: Dungeon.
                          Name: Dark Cell.

                          Hero: Nuclear Master
                          Level: 2

                          Stats:
                          3 Attack
                          1 Defense
                          3 Spell Power
                          3 Spell points

                          Starting troops : 2 Troglodyte

                          Starting spell: Fireball

                          (3 points) Fire Ball (destroy 1 level one creature at Level 1 Spell power... at level 2 destroys one level 2 or 2 level one creatures) (Fire Magic)
                          Action Points Remaining: 2

                          DEAD

                          Level 2 Creature Dwellings


                          ***TURN 5
                          GAMECUBE64

                          Town: Castle.
                          Name: Last Hope.

                          Hero: Corribus the Knight
                          Level: 7

                          Stats:


                          Starting troops : 20-40 Pikemen

                          Starting spell:

                          Spell Points: 22

                          Powers: Basic Offense

                          ---

                          Hero: Sir Ector the Knight
                          Level: 1

                          Stats:


                          Starting troops : 1-20 Pikemen

                          Starting spell:

                          Spell Points: 3

                          Action Points Remaining: 5

                          ***TURN 5
                          SPACED COWBOY

                          Town: Rampart
                          Name: Electric Pony

                          Hero: Bad Bart
                          Level: 5

                          Stats:


                          Starting troops : 20-40 Centaur

                          Starting spell:

                          Spell Points: 5

                          ---

                          Hero: Petey Pistol
                          Level: 3

                          Stats:


                          Troops : 1-20 Centaur
                          Spell : NONE

                          Action Points Remaining: 0

                          Spell Points: 3


                          ***TURN5
                          BEN KENOBI

                          Town: Necropolis
                          Name: Styx

                          Hero: Vokial
                          Level: 2

                          Stats:

                          Starting Troops: 1-20 Skeletons, 1-20 Vampires

                          Starting Spell:

                          Spell Points: 15

                          Actions Points Remaining: 2

                          --
                          NOTE: Petey needs a power
                          -->Visit CGN!
                          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                          Comment


                          • Orders sent!

                            Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                            "Remember the night we broke the windows in this old house? This is what I wished for..."
                            2015 APOLYTON FANTASY FOOTBALL CHAMPION!

                            Comment


                            • Only Spaced Cowboy needs send orders now.
                              -->Visit CGN!
                              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                              Comment


                              • sorry sended. Glad I looked at this one before I was off to the course.
                                We're sorry, the voices in my head are not available at this time. Please try back again soon.

                                Comment

                                Working...
                                X