Gamecube64 is correct, Spell Power effects the amount of damage a spell does-
for example:
Whereas Spell Points effect the # of spells that can be cast per turn.
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But wouldn't that make the game sort of tedious- one turn battles, I think make sense- and of course the hero that is defeated will flee with a 10-point army. This can be done but not in consecutive battles...
For example:
LOSS
WIN
LOSS
WIN
WIN
WIN
LOSS
LOSS
Hero Dies
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How would you suggest to arrange the random number generator thing so that it works fairly- I think the system I have devised is fairly fair.
Also, I think I should add this rule, to allow people to build up somewhat; no one can attack ohter players until round 3... how does that sound. That should negate any bonuses made from messing around with stats?
for example:
Spell Power 2= Stoneskin adds +2 defense to one stack.
Whereas Spell Points effect the # of spells that can be cast per turn.
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Look, before we continue, there has to be some chance of smaller force winning. I suggest you devise some kind of random number generator and feed the strengths of the two armies and calculate the casualties and the winner. However, the combat must not be a one round combat, rather I suggest a fixed 3 or 5 rounds combat.
Before a hero is utterly defeated, so just before the final round, you should give him an option to flee. You must ask the player loosing if he wants to continue the battle or disengage.
Before a hero is utterly defeated, so just before the final round, you should give him an option to flee. You must ask the player loosing if he wants to continue the battle or disengage.
For example:
LOSS
WIN
LOSS
WIN
WIN
WIN
LOSS
LOSS
Hero Dies
---
How would you suggest to arrange the random number generator thing so that it works fairly- I think the system I have devised is fairly fair.
Also, I think I should add this rule, to allow people to build up somewhat; no one can attack ohter players until round 3... how does that sound. That should negate any bonuses made from messing around with stats?
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