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  • #31
    Gamecube64 is correct, Spell Power effects the amount of damage a spell does-

    for example:

    Spell Power 2= Stoneskin adds +2 defense to one stack.

    Whereas Spell Points effect the # of spells that can be cast per turn.

    --
    Look, before we continue, there has to be some chance of smaller force winning. I suggest you devise some kind of random number generator and feed the strengths of the two armies and calculate the casualties and the winner. However, the combat must not be a one round combat, rather I suggest a fixed 3 or 5 rounds combat.

    Before a hero is utterly defeated, so just before the final round, you should give him an option to flee. You must ask the player loosing if he wants to continue the battle or disengage.
    But wouldn't that make the game sort of tedious- one turn battles, I think make sense- and of course the hero that is defeated will flee with a 10-point army. This can be done but not in consecutive battles...

    For example:

    LOSS
    WIN
    LOSS
    WIN
    WIN
    WIN
    LOSS
    LOSS
    Hero Dies
    ---
    How would you suggest to arrange the random number generator thing so that it works fairly- I think the system I have devised is fairly fair.

    Also, I think I should add this rule, to allow people to build up somewhat; no one can attack ohter players until round 3... how does that sound. That should negate any bonuses made from messing around with stats?
    -->Visit CGN!
    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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    • #32
      SPACED COWBOY

      Town: Rampart
      Name: Electric Pony

      Hero: Bad Bart.

      Stats:
      SECRET

      Starting troops : 1-20 Centaur

      Starting spell: SECRET

      Action Points Remaining: UNKNOWN
      -->Visit CGN!
      -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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      • #33
        another note: I need to improve the casualties system...

        25% taken just for fighting seems unfair for the winner.

        What I can do is:

        Multiply total points of losing side's units * Losing Side Heroe's Defense Modifier / Divided by Winning Side's Heroe's attack modifier= # of unit points destroyed on winning side.

        If this # of unit points exceeds the number of units possessed by the winning side- the winning side retreats before the battle is won and both sides lose 25% of their forces.

        How about that?
        -->Visit CGN!
        -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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        • #34
          could everyone else please send in their starting castles/heroes/creatures/spells if there are no more objections?

          thanks!
          -->Visit CGN!
          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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          • #35
            That system sounds good.
            I changed my signature

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            • #36
              What if the defenders win? Then it would have to be

              Attacking Units*Attacking Hero's attack
              --------------------------------------------------
              Defending Hero's defense score.

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              • #37
                His post says losing/winning not defender/attacker.

                Some more destructive spells!

                Cold Ray - Ice
                Cold Ring - Ice, hits 2 stacks
                Fireblast - fire, damage of fireball, hits 2 stacks
                Meteor shower - Fire, hits 3 stacks, same damage as fireball and blast.
                Armagedon - fire, Hits all stacks (even your own) does huge damage.
                Haste - allows one stack too attack a second time with 1/3 of their attack.
                Mass Haste - allows all friendly stacks to attack again with 1/5 of their total attack.
                Curse - Makes one stack do -1 attack.
                Mass curse - curse to all enemy stacks

                Just a rough draft put together in a couple of minutes, you did want more spells, right?
                Last edited by Gamecube64; June 23, 2004, 11:11.
                I changed my signature

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                • #38
                  That's why I made the point!
                  If the defenders are victorious then their hero should be judged according to his defensive capabilities, not his attack rating.

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                  • #39
                    Great Idea Darkcloud! unfortunately, I'm too busy for this.
                    My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!

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                    • #40
                      sorry duke, it makes complete sense for the winning heroe's attack to be figured in vs. the losing heroe's defense... because defense is the art of taking hits, whereas attack is killing and wounding.

                      As for the spells, I'll see what I can add- thanks for the list.

                      Rules to be updated in an hour

                      -
                      Could
                      1. Ljube-Ljcvetko
                      3. duke o'york
                      5. Ben Kenobi

                      please PM me with their characters so that we may start soon? Thanks!
                      -->Visit CGN!
                      -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                      • #41
                        other note: when attacking another hero- please specify which stack you would like your spell to target!
                        -->Visit CGN!
                        -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                        • #42
                          What do action points do?

                          New spells: summon elemental (air, water, fire, and earth) - level 1
                          Summons an elemental to fight for you in a combat. The power of the elemental is determined by the level of the spellcaster

                          Fire elemental - attack 4/7/10/13/16, defense 1/2/3/4/5
                          Earth elemental - attack 1/2/3/4/5, defense 4/7/10/13/16
                          Water elemental - attack 2/4/6/8/10, defense 3/5/7/9/11
                          Air elemental - attack 3/5/7/9/11, defense 2/4/6/8/10
                          (\__/) 07/07/1937 - Never forget
                          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                          (")_(") "Starting the fire from within."

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                          • #43
                            Sorry DC, but I don't think I'll play this first game. I may have been put to the sword in Society, but since I can't play at weekends and don't entirely understand what is going on here then I'd just slow the game up on its first run through. I'll keep an eye on the thread and maybe play the second time round though. Sorry.

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                            • #44
                              okay, that's all right.

                              Just waiting for Ljube and Ben Kenobi now...

                              Unless Urban Ranger wishes to join?
                              --
                              Each Player has 20 ACTION POINTS at the beginning of their turn (And yes, points can be stored and carried over)

                              Action points can be spent to:

                              1. Build Hero (10 points)
                              2. Build Army/Recruit Creatures (point cost varies)
                              3. Upgrade Creature Recruitment Level (10 points-LVL 2, 20 points-LVL 3, 30 points-LVL 4)
                              4. Research Spell (point cost Varies) [all heroes of same player may use once researched]
                              5. Attack Hero (5 points)
                              6. Level Up Hero (5 points)
                              And Spell Points are used to cast Spells. Spell Power determines how much damage/power certain spells have.

                              I'll see what I can do about the elemental spells...
                              -->Visit CGN!
                              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                              • #45
                                ljube? Ben Kenobi?
                                -
                                and urban ranger- I promise I won't forget you in this game
                                -
                                Please send in your heroes if you're interested.

                                All we need are 2 more people... (4 total) to start.
                                -->Visit CGN!
                                -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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