Per the earlier review, there should be a chance to HearGossip when a Diplomat uses the ThrowParty attack, or passively when a Diplomat is positioned outside a capital city. So far it does NOT work as an adjunct to ThrowParty (possibly something to do with stringing two attributes together) and it's worth noting that Diplomats parked outside a non-Capital city will never hear gossip. But in this one specific instance it DEFINITELY works, and that includes the sound (whispering) and the sprite (blue puff of smoke).
As a result, this attribute will be added to the other "diplomat-type" units (Ambassador and Empathic Diplomat), and I'll drop the percent chance in "const.txt" from .9 (used for testing) down to .05 since it should not be a common occurrence (the AE default was .02). In addition, I'll add some references to the Great Library so players are aware of the mechanism.
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