Many of the late game improvements are equally generous in that regard, but most of the early game improvements are not. As a result, this latest project created new "in-process" graphics for farms, pastures, advance farms, mines, watchtowers, colonies, townships, shipyards, and even Wonders. Plus some for the modern era as well: Airbase, radar, sonar buoys, listening posts and underwater tunnels.
In addition, I used several of Hex's new farm-type improvements and made them terrain-specific. For example, you can build Advanced Farms (a classical era farming upgrade) on Grassland, Plains, and Desert tiles, and now each one of those has a DIFFERENT on-map graphic (see attachment). This really helps reduce the "everything looks the same" effect.
Lastly, I revised a few of the build buttons. They are only 40x30 pixels, and when you try to represent a complex improvement like a colony or township, well....not good. The result is two buttons that look nearly identical. The solution was to select the most prominent building from each improvement (a tower from the colony and a temple from the township), and it's now a much cleaner look.
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