1) Add a new advance between Age of Reason and Democracy (after all, most of the modern democratic systems of government were started by lawyers!), but continue to call it "Criminal Code". This allows you to build the black-suited CtP2 Lawyer unit at the beginning - not the end - of the modern era.
2) The advance previously called "Criminal Code" remains in place, and is renamed "Legal System". This provides you with a new, slightly improved unit called Legal Team, which is the repurposed 3-person Corporate Branch (more on that replacement later), meaning that the sprite and all the 2D unit pix already exist.
3) Lastly a third unit - the Cyber Attorney - appears with the discovery of "Digital Encryption", and carries on through the end of the game. The backstory here is the female CtP1 Cyber Ninja was replaced in CtP2 by a robot. Both sprites have fantastic animations (especially for the era), and it seemed a shame that only one could remain. The old sprite did not have the Idle animation, with all the negatives that entails, plus it used an electronic sword in all the animations, thus limiting it's utility as a civilian unit. When deconstructed, there were 740 individual images, far more than any unit I'd worked on previously. The unit had both an "Attack" animation (250 images) and a "Work" animation (380 images), the latter - fortunately - involving non-violent cyber interactions. There was still the matter of the electronic sword, so I individually edited the blade out of 490 files (the old "Attack animation has been removed), and what remains is a unit wielding a boom-box-like device which projects 3D animations of a revolving head. In fact, I took a subset of the Work animation and wove an interesting Idle from it (see attached). Truth be told, Cradle does not NEED this unit, but it was a real challenge to re-invent
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