31) Improved art for the L4 Drama & L2 Astronomy Advances: Cleaned up the outline and added a drop-shadow effect for the "Greek Mask" which is the centerpiece of the Drama 2D pic (attached), and made a similar change to the "Babylonian Star Disk" which is used by Astronomy. Files changed: UPAP217L.tga & UPAP274L.tga
32) Arquebusier & Infantryman Great Library entries: The GL describes both of these as "Ranged Units", but they are categorized as "Attack" and those values are much higher than the Ranged (which means they will always default to combat in the front row). Descriptions have been changed to "Infantry". File changed: Great_Library.txt
33) Arquebusier Unit Card: As noted above, the Arquebusier is Infantry, not "Ranged", so the background color of the unit card needs to shift from Red to Yellow/Brown. Interestingly, the "elite" card already used the correct background color, so it was an easy fix. Files changed: UPUP161L.tga, UPUP161A.tga & UPUP161B.tga
34) Unit Attack & Defense Values Descriptions: The values themselves (Attack-Defense-Ranged-etc) are listed in the per-Unit database section of the GL, but they aren't explained anywhere. There is a "defense" concept, but it's primarily focused on city defenses, not units. There is a GL entry for "Ranged Attack", and although that description is unit-focused, it's the only one. Instead of adding a number of new entries to the Concept Database, an edited version of the unit attributes description from the Game Manual has been inserted into the existing "Units" Concept entry (which previously told you exactly nothing). File changed: Great_Library.txt
35) Caravan/Merchant Trader/Freight Descriptions: A Merchant Trader is worth TWO Caravans and Freight is worth THREE, but it doesn't say this explicitly in the Great Library. The number of Caravans a particular unit creates is based on a unit having the "IsTrader" flag AND the value of the "MaxMovePoints" flag. Thus, for example, the Merchant Trader has a "MaxMovePoints" value of 2, and thus generates two Caravans when it is built. All three unit descriptions were updated to include this important information. File changed: Great_Library.txt
36) Marketplace Upkeep: One of the Cradle 5 changes was to reduce the cost of all "economic" buildings (i.e those which "give Gold") to zero, in keeping with the changes made in Cradle 4. However, I missed one - Marketplace still has Upkeep of 8, and will also be reduced to Zero. File changed: buildings.txt
37) Military Unit per Slave: Spontaneous Slave Revolts are possible when there aren't enough military units in a city. The Cradle default is 12 slaves guarded by 1 military unit (vs. the AE default of 3). On the one hand, that's a good way to help reduce the number of revolts, which are a proven source of CTDs. However, that Cradle number was established before the Source Code team changed the Enslavement code, allowing for distribution among multiple cities, rather than accumulating only in the nearest one. In addition, the AI does a much better job of maintaining city garrisons. Accordingly, I'm going to drop the number from 12 to 7, which will force the Enslavement-focused Human player to maintain a larger garrison in his most heavily slave-infested cities. File changed: Const.txt
38) Trade Route Bonuses: The bonus per international trade route is very low (10) especially in light of how few of these trade routes there are (most are internal to the nation) and especially when the water trade route (which is almost all of them) grants 15. Accordingly, we're going to swap the bonuses so that "international" is 15 and "water" is 10. Affects 3 Wonders: Lighthouse of Alexandria, Magellan's Voyage & East India Company. File changed: Wonder.txt
39) Ramayana Wonder expiration: The Ramayana is enabled by L4 Philosophy and expires with L9 Dark Ages (along with two other Wonders), which is a fairly short period. A better expiration would be L11 Islam (which ties in to the conflict between Hindus and Moslems that existed in both ancient and modern India). Files changed: Wonder.txt & Great_Library.txt
40) Spartan Philosophy expiration: This Wonder currently expires with "Age of Reason", but a lot of slic is happening with that Advance, so I want to minimize the number of "pop-up" windows associated with it. In addition, that is a VERY late expiration for an Ancient Military training system that was certainly finished by the time of Alexander the Great. Currently it becomes available at L5 and lasts until L15, ironically the same as the Cyrus Cylinder. Since we've changed that Wonder and it now expires with L10 Feudalism, that's a good termination Advance for the Spartan Wonder as well. Files changed: Wonder.txt & Great_Library.txt
Leave a comment: