TIMP Costs were addressed (and reduced) as part of the "TIMP Project" (See Post# 328 and those which follow) and separately to deal with some outliers (See Post# 353). What was not looked at were the TIMP costs for the various Road types, and it's clear they should have been reviewed as well. As just one example, CtP2 Railroad costs range from 120 to 800 while the Cradle range is 240 to 1400. That's because the Cradle progression of Road>Stone Road>Railroad has the exact same costs as the CtP2 Road>Railroad>Maglev, even though technologically "Stone Roads" appear at Advance Level 8 while you don't get Railroads until L16.
Accordingly, a better approach is to price Stone Roads at the midway point between Road and Railroad, and then set Railroad & Maglev to match the values in CtP2. By contrast, considering the construction difficulties one would face when building a "real world" Undersea Tunnel, their TIMP cost was understated (often the same or less than a Maglev) and has thus been increased.
- Files changed: tileimp.txt & tilerefund.slc
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