As every CtP2 veteran knows, it can be a little disconcerting to find grassland or forest tiles on the top tier of tiles (i.e. the "North Pole"), and likewise to discover that your "Temperate Zone" start location includes some Tundra and a few Glaciers. It's not common, but that sort of thing can happen due to the hidden workings of the map creation algorithm. While researching this, it turns out that the Const.txt file allows the player to delineate climate zones (for example, the "MERIDIANA 5" setting means that the northern 5% of the map is polar terrain), but the mapping program uses that more as a guide than a rule. So even though polar regions in Cradle are currently set at 5% north and south, it's normal to find arctic terrain outside those limits.
However it IS possible have "non-deviating" polar climate zones, as explained by Martin Guhmann in the CtP2 Faq.
- To set this in your game, open the userprofile.txt file and change MapPlugin3=dll\\map\\plasma2.dll to MapPlugin3=dll\\map\\fault.dll
- The result can be seen in the minimap files below. The one on the left has the normal setting while on the right you see what happens when climate zones are "fixed".
The problem is that "fixed" zones mean there's absolutely no deviation above or below the line, and the result looks very artificial - a firm line in which terrain to the north is tundra or glaciers while one row below it's temperate or even tropical (same is true of the Antarctic zone). Personally I prefer the look of maps created with the standard settings and that will be the Cradle 5 default, but - as you can see - it's very easy to implement fixed zones in your own game.
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