3) VR Amusement Park: A late-game building, but current technology trends indicate this to be an unlikely version of the future. Virtual Reality is happening at home, not in a large facility you have to physically visit. By contrast, something that is within the realm of "far future" possibility would be the CtP1 Dinosaur Park Wonder. For which there is also a TIMP (so it will be a Visible Wonder!) As with the Space Lab, we'll substitute an interesting Wonder in place of an unlikely "building". The movie already exists, but for Cradle 5 it's been edited to remove the CtP1 "bonus description text" appended at the end. The 2D art is a straight copy (see attached).
The existing structure provides +3 Happiness in every city which builds it, but that's a bit too much for a Wonder. So we'll drop the bonus to +1 and will also add 2 Scientists to the Specialists in its home city. Since this will be a "normal" Wonder, it can use existing "built-in" Wonder attributes.
To make up for some of the Happiness Loss, we'll add +1 Happiness to the "Incubation Center" which is a nearby structure on the Tech Tree that currently provides only a single benefit - raising the overcrowding level.
In addition, although the VR Amusement Park is enabled by "Neural Interface", the new Wonder will instead be associated with "Genetic Tailoring". Transforming this Building into a Wonder resolves the final "problem" slot in the buildings.txt file. Game Impact? Improvement.
With this, the "excess building" problem has been completely resolved.
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