While re-arranging the early game Wonders (as described in several of the posts above), I also examined the associated Wonder Units and their attributes. The initial focus was on same-era units that had different attributes, such as Sargon's ability to enslave while his cultural contemporary Nebuchadnezzar could not. This led to a wider look at ALL the Wonder units, which identified additional issues:
- Too many ancient-era units could project a Zone of Control
- Many units had the Bombard ability prior to the existence of onager-type weapons
- A large number of units were given the semi-functional Siege attribute (only works for the AI)
In addition, the SC Team added a number of new attributes to the Units Database, none of which were being utilized in Cradle. Several in particular seemed quite useful:
- CanHarvest adds terrain gold to the treasury when entrenched. Basically a form of non-destructive pillaging.
- AlwaysHeal allows units to heal in the field even after moving. Not a complete "return to Health", but the same level of healing granted to a unit that didn't move at all.
- Sneakbombard supposedly allows units to bombard without war being declared, but unfortunately I could not get it to function. Would have been a nice addition for units like Sun Tzu and Genghis, but alas, no.
As you can see from the attachment, this was a comprehensive review in which the attributes of almost every Wonder Unit were adjusted to some degree.
Files changed: Units.txt & GL.txt

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