1) The Emissary is a civilian unit, and as such is not seen as a threat by other civs.
2) It can be expelled
3) There is a marginal increase in cost (from 90 to 110), but the biggest change is that while the Emissary is stealthy, it cannot SEE other stealth units. Thus it keeps the survivability feature so helpful in Exploration, but does not have the unrealistic "Secret Police" aspect which made them desirable as border defenders.
4) The Emissary gains the "Investigate City" special attack, which is appropriate for a unit whose primary purpose is Exploration. In addition, this also aligns with the new upgrade path to a similar civilian unit - the Diplomat.
5) As described in Post #115, the Cradle 3 Trade Emissary (the CtP1 Diplomat) was removed when it was discovered that the "Franchise" mechanism was broken. Accordingly, that sprite (armed only with a scroll) is now available to fill this new role.
6) Lastly we come to the issue which is most important to me personally. Desirable game mechanism aside, what is the historical basis for an Exploration-type unit at this point in time? As outlined in its new Great Library entry, "the Emissary is a unit who carries out the earliest form of ancient diplomacy. Long before resident diplomats were assigned to other nations, rulers would send "gifts" to one another, which - despite claims of being tribute - in most cases were actually a form of elite-level trade. In the process of moving from place to place, these emissaries took the opportunity to explore the regions they traversed and would report their findings when they returned home."
As that implies, historically "Emissaries" carried out both a trade and a diplomatic function, and this was helpful when it came to determining an appropriate Advance. Scouts were available with Toolmaking, but there's no obvious connection between that and this new unit. In fact none of the early advances (those without pre-reqs) seemed like a good fit. Fortunately there was not a "Level One" Advance in the Economics group, so a new one has been added - Exploration (see attached) - and thus the Emissary is buildable very early in the game.
The final task was to run playtests with this new set-up, the last of which ran down to 2550 BC. In that game, 7 of 12 civs had built Emissaries (anywhere from 3 to 5 each), and many of them were sent to border regions and beyond, including quite a few being carried off in Coracles. There was even one instance of an "Investigate City" sound, so the AI is able to use the new skill. In every case, the civs which built Emissaries also deployed Prophets and Slavers, so the new unit is not taking the place of these more valuable Special Units. All-in-all, a good result.
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