I have just used psp 7 to convert tga from the spredit and they work I am still having a problem making death and idle as none directional but I have got my first unit finished.
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"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
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I still cant get to run with the images it jusr crashes makespr, to say im pissed off is the understatement of the century.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Post what you have I will take a look
ps clean it up this is a nice respectable forum"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
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Its hard to post all ive got but heres 2 images from what im trying to do, one unit and one shadow of the same image. You tell me if theyre right.
and are you sure shadow pics dont need alpha channels because the cow unit has them?
EDIT: sorry i attached wrong shadow, just check the unit.Attached FilesCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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in psp7 the ones coming of makespr have an alpha but it's just one big black block.
also you got a compiled version of the first exe the one with the unit hotspot thingy."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
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Two things I have noticed .
One your shadows the wrong way round it’s a black shadow on a white background.
Two you alpha on your image is going over your image did you use the
Adjust > colour balance>black and white points function to make the black not so black."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
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Yeah i know my shadow is wrong way, i changed it round because i exported it wrong way. Can you attach a working script for unit sprite attack and unit sprite idle?Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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yes and no you will have to mod as it is set up for a different unit. its a makespr script with attack death ideal and move. Thank the wombat for the death bit"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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here it isAttached Files"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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Okay i made a script for the Infantryman unit from CtP2 (GU022) bbut makespr still crashes
Ive attached the script and and images, hopefully i fixed the stupid black and white adjust thing in psp.Attached FilesCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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just got to download winacethen i will take a look
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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The problem was the script and the shadows I altered the script (setting the first frame to 0 and replacing } which had diapered)
Also ideal and death are not directional and should start guiaxx.4.1.tif
I haven’t got it to work with shadows yet
By the way what is he firing a canon there’s to much flame coming out the barrel could a glitch during colour conversion on exporting."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
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Originally posted by The Big Mc
Also ideal and death are not directional and should start guiaxx.4.1.tifI thought the unit number had to come first, or is it different only for idle animations?
By the way what is he firing a canon there’s to much flame coming out the barrel could a glitch during colour conversion on exporting.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Your little bloke is running around spr edit with his shadow happy now
Just make a new set with spr edit and convert in psp7 (if you have it) if you get it right at lest on my eXtra problems machine the shadow should be pure white in tile mode
Re name idle death and there shadows
Use my modified script below
Now if you have that exe you can use the spr viewer on it to find out the hotspot and shield locations for the original unit.Attached Files"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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Also ideal and death are not directional and should start guiaxx.4.1.tifCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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