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  • #16
    ...there based on the moray whatever from the magnificent idiots scenario.


    Okay thanks ill check it out when i get PSP8.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

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    • #17
      I have just had an idea.

      You know how ctp incorporates barbarians into the game like any civ games what about we make barbarian packs .

      The idea being that a person can load up up to five barbarian packs per age. These packs would consist of a text file with the untis on it and any additional spr files plus a slic file for there deployment. The person then loads which barbarian packs they would like into the game. so you could set it up so when you get to future aliens start to land hi tech mechs on the planet, or dinosaurs in the ancient age. or you could keep it the standard way

      By the way the tread is way off from where it started.
      "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
      The BIG MC making ctp2 a much unsafer place.
      Visit the big mc’s website

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      • #18
        I like the packs idea Big MC, it even has the potential to continent specific or cultural barbarian types. Like the barbarians are certain type units depending on which civ they are close too.
        Formerly known as "E" on Apolyton

        See me at Civfanatics.com

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        • #19
          They have potential for scenarios too link in all the barb packs you want and you got it.

          Do you think we should open a new thread in the source code forums .

          The other idea for barbarians is a black market. Some where you can go to buy techs of the barbarians or slaves and other things. You could also put a price on something like 9000 gold for the destruction of Washington then Washington could double the offer to destroy Bombay. Or a price on a new tech one of your competition has. Or a price on slaves.
          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
          The BIG MC making ctp2 a much unsafer place.
          Visit the big mc’s website

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          • #20
            Hm i got all my images for my unit but something tells me the image format is wrong because the script is right im sure, even with the most basic animations needed it crashes makespr.

            I exported the "two file" option from Sprite Edit all the images as TGA's, i then made alterations of the hue to every one, then saved them all as RGB, uncompressed TIF's. any ideas?

            The only difference between my images and the example cow unit images is my images are 300 dpi and the cow is 72 dpi... ill try that.

            Still not working im just looking at the readme for makespr and it says you only need 1 facing for victory/death so why does the cow have tifs for 5 facings in the directory? anyway i dont think its that because makespr crashes before it even starts the "move" section.
            Last edited by Maquiladora; April 17, 2004, 06:53.
            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
            CtP2 AE Wiki & Modding Reference
            One way to compile the CtP2 Source Code.

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            • #21
              You used my script then it should work. I have tested it.
              "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
              The BIG MC making ctp2 a much unsafer place.
              Visit the big mc’s website

              Comment


              • #22
                do a check for double alpha chanel
                "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                The BIG MC making ctp2 a much unsafer place.
                Visit the big mc’s website

                Comment


                • #23
                  Yeah i tried that first but it didnt run, i noticed you have the try and buy version or maybe because youre a different user it didnt work, dont know.

                  When you do the 2 file export from sprite edit, isnt the alpha channel already created anyway?
                  Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                  CtP2 AE Wiki & Modding Reference
                  One way to compile the CtP2 Source Code.

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                  • #24
                    Originally posted by The Big Mc
                    do a check for double alpha chanel
                    The file that contains the unit (not the shadow one) exported from sprite edit has 1 layer and 1 alpha channel it says.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

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                    • #25
                      the script assumes that the alpha channel is called “Alpha Channel 1”. if they changed this is the final version of psp8 then the converted image will contain 2 alpha channels and kill makespr.
                      "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                      The BIG MC making ctp2 a much unsafer place.
                      Visit the big mc’s website

                      Comment


                      • #26
                        sorry did not see the first post yes a alpha channel is created as well you have to over right it or makespr crashes.
                        "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                        The BIG MC making ctp2 a much unsafer place.
                        Visit the big mc’s website

                        Comment


                        • #27
                          Ah ok, so the alpha channel sprite edit exports doesnt work with makespr. Okay ill have to record a new script to make the new alpha channel (and overwrite the old channel) on my machine cause your script wont run, i think its just a version difference.

                          edit: here is the error i get with the script

                          Executing RunScript
                          Traceback (most recent call last):
                          File "D:\Documents and Settings\A\Desktop\colour.PspScript", line 14, in Do
                          App.Do( Environment, 'EnableOptimizedScriptUndo', {
                          JascApp.InvalidCommandName: Invalid or missing command name
                          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                          CtP2 AE Wiki & Modding Reference
                          One way to compile the CtP2 Source Code.

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                          • #28
                            it does if you set the background to black

                            you have to over right if you want to change something.
                            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                            The BIG MC making ctp2 a much unsafer place.
                            Visit the big mc’s website

                            Comment


                            • #29
                              Originally posted by The Big Mc
                              it does if you set the background to black

                              you have to over right if you want to change something.
                              I did export it as black

                              and overwrite you mean with the script? cause i did give the script permission to overwrite.

                              edit ok i didnt
                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

                              Comment


                              • #30
                                Okay so now your script runs, it removed the alpha channel.
                                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                                CtP2 AE Wiki & Modding Reference
                                One way to compile the CtP2 Source Code.

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