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  • #76
    Hot points 48 50

    Herald 80 ,0 (I think this is shield data)
    You know it lists exactly the same numbers in sprite edit
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

    Comment


    • #77
      did not see them there may need stronger glasses but the debug exe good for brand new units as you can assign hot spot quickly there also you can edit already existing spr files and save the changes.
      "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
      The BIG MC making ctp2 a much unsafer place.
      Visit the big mc’s website

      Comment


      • #78
        Yes definately good for looking exactly where, am downloading debug exe now. Thanks.
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

        Comment


        • #79
          so what the next step we have worked out how to quickly alter the colour of units. do you want to do a read me and set up a new thread.
          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
          The BIG MC making ctp2 a much unsafer place.
          Visit the big mc’s website

          Comment


          • #80
            Originally posted by The Big Mc
            ...set up a new thread.
            Might be a good idea - you've totally threadjacked this one .

            Comment


            • #81
              Do I want to do a readme and set up a new thread? yeah i suppose i can try

              By the way heres my units, im not totally happy with the effects around the barrles and some general jaggedness that you dont see on the red original one, but for a first try...

              Attached Files
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

              Comment


              • #82
                I did not thread jack this one

                i just borrowed it
                "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                The BIG MC making ctp2 a much unsafer place.
                Visit the big mc’s website

                Comment


                • #83
                  Ive download the debug exe so you can take it down now if you like, thanks.

                  Still writing the guide, probbably be done on tuesday/wednesday.
                  Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                  CtP2 AE Wiki & Modding Reference
                  One way to compile the CtP2 Source Code.

                  Comment


                  • #84
                    Ok
                    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                    The BIG MC making ctp2 a much unsafer place.
                    Visit the big mc’s website

                    Comment


                    • #85
                      *sigh*

                      Would Poser 5 possibly be a useful tool in spriting? I have access to it, but I haven't played around with it enough to actually do anything.

                      Comment


                      • #86
                        Stupid question but what is poser 5
                        "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                        The BIG MC making ctp2 a much unsafer place.
                        Visit the big mc’s website

                        Comment


                        • #87
                          Originally posted by The Big Mc
                          I got it down to 3.5 meg but I can’t delete anything else without losing a potentially important bit of info so at 56k it should take a couple of hours .also it’s got a bug as you quit I will try to find the English file I edited to put text on the interface.

                          You may wish to put this on a new ( none play test installation as I don’t know how this one will like play test stuff.

                          But to wet your appetite the numbers you wanted


                          Hot points 48 50

                          Herald 80 ,0 (I think this is shield data)

                          Download available at



                          (i will try to keep it there for as long as my web space lets me.)
                          Hm the debug version isnt working. First i got an error with MSVCP60D.dll missing, whicch i downloaded anyway and now another error with some line in some other file. Maybe it was because of the files you didnt include?
                          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                          CtP2 AE Wiki & Modding Reference
                          One way to compile the CtP2 Source Code.

                          Comment


                          • #88
                            I sent everything apart from the original exe what have you installed it over the top of.
                            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                            The BIG MC making ctp2 a much unsafer place.
                            Visit the big mc’s website

                            Comment


                            • #89
                              Hm dont know then. Doesnt the compiler make a new ctp2.exe?
                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

                              Comment


                              • #90
                                Perhaps the exe was compiled under a different version of VC++ from that which you have installed? A different service pack, or something?

                                Comment

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