The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
You know it lists exactly the same numbers in sprite edit
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
did not see them there may need stronger glasses but the debug exe good for brand new units as you can assign hot spot quickly there also you can edit already existing spr files and save the changes.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Yes definately good for looking exactly where, am downloading debug exe now. Thanks.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
so what the next step we have worked out how to quickly alter the colour of units. do you want to do a read me and set up a new thread.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Do I want to do a readme and set up a new thread? yeah i suppose i can try
By the way heres my units, im not totally happy with the effects around the barrles and some general jaggedness that you dont see on the red original one, but for a first try...
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Ive download the debug exe so you can take it down now if you like, thanks.
Still writing the guide, probbably be done on tuesday/wednesday.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Originally posted by The Big Mc
I got it down to 3.5 meg but I can’t delete anything else without losing a potentially important bit of info so at 56k it should take a couple of hours .also it’s got a bug as you quit I will try to find the English file I edited to put text on the interface.
You may wish to put this on a new ( none play test installation as I don’t know how this one will like play test stuff.
(i will try to keep it there for as long as my web space lets me.)
Hm the debug version isnt working. First i got an error with MSVCP60D.dll missing, whicch i downloaded anyway and now another error with some line in some other file. Maybe it was because of the files you didnt include?
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
I sent everything apart from the original exe what have you installed it over the top of.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Hm dont know then. Doesnt the compiler make a new ctp2.exe?
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
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