I was thinking about how my play style has developed, and how I seem to play better now a year away from playing at all.. I know I simplified my game, and maintained a strategy without over-reacting to situations from other nations.. But there is one thing I do seem to do that I cannot remember doing before...
I always check to see which cities are growing next turn, and what tile I will want to farm, mine or fish, and make sure I have always got enough PW to do everything I need to ... The other thing I do is check which cities are growing slowest and make a decision whether they need a boost in growth... If they have a single good to supply to a monopoly, and precious little else to offer the Nation, I leave them.. But if they are a city that CAN produce, I always make sure they do..
..Another point to re-mention is that maintenance costs can cripple your science when you build factories.. Try and put a Market in cities with a reasonable gold output (greater than 20?) on the build queue after Factory.. At this point in the game a market should build in 2 or 3 turns.
I always check to see which cities are growing next turn, and what tile I will want to farm, mine or fish, and make sure I have always got enough PW to do everything I need to ... The other thing I do is check which cities are growing slowest and make a decision whether they need a boost in growth... If they have a single good to supply to a monopoly, and precious little else to offer the Nation, I leave them.. But if they are a city that CAN produce, I always make sure they do..
..Another point to re-mention is that maintenance costs can cripple your science when you build factories.. Try and put a Market in cities with a reasonable gold output (greater than 20?) on the build queue after Factory.. At this point in the game a market should build in 2 or 3 turns.
Mills are usually about as far I go before I start producing military and then attack (or defend
). Sometimes, if the enemy is near, I don't even build mills before going military. I only build factories (and up) if I foresee a long game. I believe the key to this game (as some will attest to and other scoff at) is in the very early stages of the game with fast settler expansion. The big question is when to stop expanding and start producing military. The proper timing of this can dictate the outcome of many games.


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