Actually, I don't really see why military campaigns are that difficult with free market...
Let's say that I drop 5 units inside the enemies territory, and 2 of them die to enemy bombers or enemy speeders or whatever...that's 3 units to use to attack a base. If they succeed in taking the base, then they are inside your territory, in which case the home bases only have drones for one turn.
Drones for only one turn doesn't really do anything...yeah, you may lose some ECs and lab points, but you're doing free market, so who cares...also, the drones can't destroy any facilities, and your base can't defect to another faction...
Another thing to consider is interceptors...they don't cause pacifism, but go just as far as bombers...
True, they get -50% for ground strikes, but if they have missiles or chaos guns, most likely then the highest armor your enemy will have is plasma steel, in which case the odds are almost 1 to 1...if you have high morale interceptors, they can be very good bombers, especially for speeders or units left out of bases...
When I used to play free market with the University, I rarely had problems with pacifist drones, and I lead huge military campaigns, even ones including air units and missiles...if you build 10 missiles all on the same turn, and use them all on that turn on enemy units, then you don't have a problem with pacifism...
The key is skill, if you have skill, free market is not at all a problem...
Let's say that I drop 5 units inside the enemies territory, and 2 of them die to enemy bombers or enemy speeders or whatever...that's 3 units to use to attack a base. If they succeed in taking the base, then they are inside your territory, in which case the home bases only have drones for one turn.
Drones for only one turn doesn't really do anything...yeah, you may lose some ECs and lab points, but you're doing free market, so who cares...also, the drones can't destroy any facilities, and your base can't defect to another faction...
Another thing to consider is interceptors...they don't cause pacifism, but go just as far as bombers...
True, they get -50% for ground strikes, but if they have missiles or chaos guns, most likely then the highest armor your enemy will have is plasma steel, in which case the odds are almost 1 to 1...if you have high morale interceptors, they can be very good bombers, especially for speeders or units left out of bases...
When I used to play free market with the University, I rarely had problems with pacifist drones, and I lead huge military campaigns, even ones including air units and missiles...if you build 10 missiles all on the same turn, and use them all on that turn on enemy units, then you don't have a problem with pacifism...
The key is skill, if you have skill, free market is not at all a problem...
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