tlustoch, Last_Evolution, or blockhead. Lately, he's logged in here as ibeateveryone.
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tlustoch, Last_Evolution, or blockhead. Lately, he's logged in here as ibeateveryone
So he has taken up Pirates for the reason they can live without roads..
Already won him twice with this "new strategy", one time outbuilding, the other by mid-game momentum.
Ahh and he also disregards crawlers..
Some people never learn..
and this is my post 3000..-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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Originally posted by Ogie Oglethorpe
The informational content has been posted in link form in Vel's compendium and my primer.
Realistically the arguements to advance planned over FM depends greatly on proximity to nearest neighbor/threat. In a no threatening arrangement FM beats the pants off planned in the early game.
Early game = Pre restriction lifting
Reason is that it allows so much energy from the base squares (you need to ICs to take full advantage) that you power through the early tech at a rate that would take you decades longer in planned. The lack of populational power is a mere few turns as a Demo/planned/creche boom or Demo/creche/golden age boom later on.
Seriously the elder statesman of this board have long thought this through and proven it 19 ways to Sunday. Sorry not trying to be condescending here but it is almost a given, save the rarities wherein a player garners scads of AA to offset the technological gap a FM player otherwise would generate, that a properly run FM early game transitioning into a period of Planned for pop boom purposes and then an extended run of green (as mid to late game green outperforms FM in raw energy output and flexibility to slam it all to econ or labs).
But what would I know? I haven't played in about 9 months. Maybe I need to install it on my laptop for my next business trip.
If you've read my previous posts, you will find that I'm a Free Marketeer trying to explain why to people who haven't played this game for 5+ years. Perhaps failing miserably at it, but at least I'm trying to explain it to them, rather than simply saying "I KNOW!" and being condescending about it.Last edited by Tommar; July 13, 2005, 05:24.
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Originally posted by cal_01
Sorry. http://apolyton.net/forums/showthrea...37#post3905637 and the reference to the standing army.
Well, I guess I'm more of a half-builder than a full-out builder. To tell you the truth, I'm probably more of a hybrid player than anything else, but my strategies/play-style hover closer to builder. And I tend to move out once I get the Particle Impactor and Mobility.
And yeah, I've beaten transcend before, but the AI gets kind of twinky in that difficulty so I don't like playing in it too much. But then again, the AI tends to lag in tech no matter which faction it is so...
If I were to further summarize my playstyle it would be:
a) Build up facilities moderately (quasi-ICS, forests for early minerals, and get up to base limit... and one SP if possible, most of the time no), and check up on nearest factions.
b) Get to Particle Impactor/Mobility. Check the nearest factions and see if I can wage a war with my strongest neighbour.
c) If yes, build army and wipe out enemy. If not, wait until SFF and Missile Launchers (6).
d) Continue builder style, and get one or two critical SPs. (For some reason, the AI puts its SPs in the weirdest places so their production rate is so slow.)
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Posting "I KNOW!" without explanation, or providing links is a waste of space (not referring to you, but the one you appear to be defending.)
If you've read my previous posts, you will find that I'm a Free Marketeer trying to explain why to people who haven't played this game for 5+ years. Perhaps failing miserably at it, but at least I'm trying to explain it to them, rather than simply saying "I KNOW!" and being condescending about it.
Well, I didn't say "I know", the content of my first post clearly showed what I intended to say.
And I think you have a problem with your attitude to links, for example if you disregard this one or this and have never read them, it's only worse for you.
People here are tired of repeating the same a thousand times, so they give links to where they said that.-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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Originally posted by Tommar
Posting "I KNOW!" without explanation, or providing links is a waste of space (not referring to you, but the one you appear to be defending.)
If you've read my previous posts, you will find that I'm a Free Marketeer trying to explain why to people who haven't played this game for 5+ years. Perhaps failing miserably at it, but at least I'm trying to explain it to them, rather than simply saying "I KNOW!" and being condescending about it.
Moreover I was hoping to inspire Cal to read and apply techniques cited in link format. Much of what he describes speaks to a hybrid game and does not unlock the true power of a true early game use of FM. His discussion about air units and inability to use FM in of themselves indicate a mid game approach as D:AP is a mid game tech. So there are some semantical differences.
The intention of the linked material was to try to accelerate the early game as everyone should know early game is the most important single aspect of the game."Just puttin on the foil" - Jeff Hanson
“In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter
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binTravkin,
Just as a curiousity where does the second link take you? I get to a Game FAQ's link error page."Just puttin on the foil" - Jeff Hanson
“In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter
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Originally posted by Tommar
A balanced approach! That would be much more fun than min-maxing, but sadly SMAC/X provides greater rewards for min-maxing. As long as you're having fun, don't listen to the rest of us.
IN any event, I agree wholeheartedly the main point is to have fun!"Just puttin on the foil" - Jeff Hanson
“In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter
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binTravkin,
Just as a curiousity where does the second link take you? I get to a Game FAQ's link error page.Attached Files-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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tlustoch, Last_Evolution, or blockhead. Lately, he's logged in here as ibeateveryone.Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
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Originally posted by Lazerus
Mead created the thread and tried to start a sensible discussion, blockhead however just became the figurehead with his "i'm right now come i'm l33t haxor i ownage ur base" attitudeYou don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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NEWBIE !!!!!
And with my rate Im gonna catch up soon!-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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Question erased before i get mocked by the mods and their in house jokeLearn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
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