Depending on which techs you have, Green may not be an option. Planned will be an option.
The WP is very, very nice, and I sometimes would go for it over drone control, but I wouldn't use it just to plant trees faster - I'd spam condensors and boreholes across my continent. Boreholes aren't useful until Ecological Engineering, but condensors are useful immediately, and are perfect for crawlers.
Getting the HGP is like playing on a lower difficulty level, and permits wars under FM, enables GA pop-booming even with significant bureaucracy, and ensures that size 1 bases won't riot for anything less than pacifism. When suffering from 2 pacifism drones, a city with 1 worker will always be in riots, since even if he's a talent, the two pacifism drones will downgrade him to a drone. Having the HGP upgrades that drone back to a citizen.
The PTS is like an early pop boom, followed by a tremendous incentive for ICS. Though it's more expensive at 30 rows, it's extremely appealing.
The VW isn't that great for non-Uni factions, since net nodes are somewhat expensive.
The Command Nexus is nice to have, but isn't worth giving up another SP.
The Empath Guild is usually disabled in PBEMs, but is quite powerful if you can build it.
The Merchant Exchange doesn't help much until the era of Environmental Economics, so it's hard to justify building.
The WP is very, very nice, and I sometimes would go for it over drone control, but I wouldn't use it just to plant trees faster - I'd spam condensors and boreholes across my continent. Boreholes aren't useful until Ecological Engineering, but condensors are useful immediately, and are perfect for crawlers.
Getting the HGP is like playing on a lower difficulty level, and permits wars under FM, enables GA pop-booming even with significant bureaucracy, and ensures that size 1 bases won't riot for anything less than pacifism. When suffering from 2 pacifism drones, a city with 1 worker will always be in riots, since even if he's a talent, the two pacifism drones will downgrade him to a drone. Having the HGP upgrades that drone back to a citizen.
The PTS is like an early pop boom, followed by a tremendous incentive for ICS. Though it's more expensive at 30 rows, it's extremely appealing.
The VW isn't that great for non-Uni factions, since net nodes are somewhat expensive.
The Command Nexus is nice to have, but isn't worth giving up another SP.
The Empath Guild is usually disabled in PBEMs, but is quite powerful if you can build it.
The Merchant Exchange doesn't help much until the era of Environmental Economics, so it's hard to justify building.
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