I have to disagree...in the very early game, a free market can easily double your tech rate, and give atleast a 50% boom to economy...
Planned, on the other hand, helps expansion a lot more, but an early tech and economic lead is sometimes more valuable than horizontal growth...
If I'm playing the University, I already have a tech lead with the +2 research and the network node...if I can double my research rate with a free market, I'm sorry, but it doesn't matter how big you are when I have chaos guns you don't even have missiles...
Planned, on the other hand, helps expansion a lot more, but an early tech and economic lead is sometimes more valuable than horizontal growth...
If I'm playing the University, I already have a tech lead with the +2 research and the network node...if I can double my research rate with a free market, I'm sorry, but it doesn't matter how big you are when I have chaos guns you don't even have missiles...
Go read the quote to which I answered with this!

Noone questions the goodness of FM in early game!
I never run the same SE for entire game for the sole reason that it's 200% better to have a city of pop 14 while you've been running planned for the last 15 turns than to have city of pop 3 or 4 whose each citizen gives you 1 more EC!
Planned = popboom.
I couldn't explain it simplier..
, and it doesn't do anything proactive for your faction) and increasing your Psych meter in order to keep your citizens happy, whereas you can spend that extra 10% (or even 20%) from Psych in your Econ or Labs. (As an added note, I pretty much never build Holo Theatres until I get Hab Complexes, and I never set my Psych meter to anything above 0% until I start hitting size 10 or 12 cities with excessive drones)
) you are to other factions. Economic victories, on the other hand, take too long and are terribly inefficient to obtain. However, if you were planning on an Economic victory, you probably want to switch to Green instead of FM for the efficiency boost.


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