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Why is everyone dumping on this guy? Admittedly he is annoying a lot of the time but for a first effort this is good, it looks like he knows some stuff.
Frosty, while I do think that you have a lot to learn (and should probably listen to Asher+Kuci a bit), I don't think your design is horrible.
JM
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The green/yellow/red is OK.. but if you are going to use them they need to be closer to traffic signs, at least to me those aren't very recognizable.
I do like the colors.
I am not as knowledgeable in design as others in this thread though.
JM
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Amongst all the slagging off, Asher is actualy trying to be helpful I think.
I don't pretend to understand any of this but it's a fun thread
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As much as I hate being on the side of Asher on this one, I don't like the design I'm afraid. Ugly colours, the opening page looks messy and drop down menus? The ones that disappear if you go one pixel too far off? I hate them. The site looks like one of those Asian web pages that are very smooth and very not my kind. The design reminds me of Sims actually, very cuddly and smooth, but not much more.
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Originally posted by FrostyBoy
a) because Doctors are fussy whiny bastards. (and anyway, its better to present something in its proper form, not some **** program like PowerPoint.
a design concept's proper form is a graphics program.
PPT is great for simulating action and scenarios without actual programming.
b) No, I don't use the IE 'shortcut' code in my actual work. That would be stupid because FireFox (and I think Opera) would have a hissy fit over it. It doesn't bother me because I use CSS and other methods, but during meetings, IE is more helpful. If you don't get it, join my meetings and see for yourself, otherwise, **** off.
I have meetings too dude, and I've worked with professional UI companies, and they all did design concepts in a graphic format.
edit: I suddenly felt I should edit this, now that I know you are "developers" and not "designers" hence, you need more information to understand something.
I have not touched a line of code yet, so you should be careful in what you assume
I realize that in the bussiness world you would need alot more bells and whistles to communicate and convince of your design.
But that is not a good reason to make a working site for a a live design concept, because you waste lots of resources on something that is often only a basis for discussion and changes.
Seems unwise.
Long ago, in a land far away, there were these doctors, some doctors were gynae's....
[...]
The amazing man sighs inside knowing this is bad, but does it anyway, he doesn't want to waste the Doctors time, so he just puts in some quick line of code to show the dumbass how it looks.
The ****ing End.
and that's a good reason to trumpet non-standard-compliant HTML?
i think your design is very pleasing graphically and gorgeous.
but... i tend to agree with some usability remarks expressed here.
for example, the vertical text is confusing because it is really attention grabbing, and it's hard to read (vertical) and on top of that - it's just a filler graphic. so people will try and click that with no result and get mad.
you should consider making it stand out less.
and you should not ignore good UI design guidelines. yes - even jacob nielsen.
what Asher says bout Task Oriented design is spot on.
Frosty I'm having a hard time analyzing your design concept exactly because it's already filled with graphics and sparkle.
We're I a typical client in a typical presentation, this would usually get me excited and I would buy your product.
But... from a more professional stand point, i'm having a hard time analyzing your design because I can't figure how it functions, how the user tasks are completed, how is information arranged and communicated.
and such function is 1000 times more important than the aesthetical form.
that's why i never start from the graphic design but rather make design concept PPTs with little graphics.
the first few pages analyze main client taks and information processes.
then i analyze analogous existing solutions for strong points
then i show a draft of what the application should look like and function.
then we discuss the controls and information presented in light of common tasks and needed information.
only after the UI features and graphical concepts are agreed upon by client and developement team, do we start to produce actual graphical design for developers to use.
the shiny graphics is usually the last part we make.
As for guidelines, I have been inside, outside, under and over them so many times. I know, I know I know. I am really at the edge. I've been designing since I was 10, working as one since 15, professionally when I was 18. I design brochures, postcards, logos, emblems, posters, massive backdrops, letterheads, websites, leaflets, business cards, CD covers, folder covers, book covers, book pages, stickers, odd **** and I do game graphics for a hobby. You name it, I've probably done it. And it's not just because I know what I am doing, I am actually good at it. I am praised for my work and in high demand.
So I raise my eyebrow at those who question me or talk to me as if I am supposed to learn something in order to go from ameteur to professional? Really, just stop.
Originally posted by Sirotnikov
Frosty I'm having a hard time analyzing your design concept exactly because it's already filled with graphics and sparkle.
We're I a typical client in a typical presentation, this would usually get me excited and I would buy your product.
But... from a more professional stand point, i'm having a hard time analyzing your design because I can't figure how it functions, how the user tasks are completed, how is information arranged and communicated.
and such function is 1000 times more important than the aesthetical form.
that's why i never start from the graphic design but rather make design concept PPTs with little graphics.
the first few pages analyze main client taks and information processes.
then i analyze analogous existing solutions for strong points
then i show a draft of what the application should look like and function.
then we discuss the controls and information presented in light of common tasks and needed information.
only after the UI features and graphical concepts are agreed upon by client and developement team, do we start to produce actual graphical design for developers to use.
the shiny graphics is usually the last part we make.
You have not seen the administration application, and you probably will never get to, it's quite powerful and user-friendly (I designed it for people who are not well experienced with computers).
What you have seen are screenshots of a form, it looks broken from this point of view, but believe me, the flow and UI is piss easy. A 7 year old would understand it. And that is one of my main missions because a lot of the customers are from Canada and Australia.
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