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  • Originally posted by TheBirdMan
    (though I am a happy dictator ) - I do feel with you. I lost both Edison Lab and my global eye - then 6 of my most productive/science cities when Hatchy gave me a lesson in how to wage nukewars.

    And I have still not revealed everything - this info is for those using subs/bombers/stealthbombers to carry the nukes forward (as I did when I started to use the nukes). There are other alternatives - much more effective.
    how did you load the nuke into the bomber ? i tried that once but it didnt work.
    Baal: "You dare mock me ?"
    O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

    Comment


    • Put the nuke "to sleep" in either an airport or a city where you have the bomber waiting for cargo.
      First they ignore you. Then they laugh at you. Then they fight you. Then you win.

      Gandhi

      Comment


      • Originally posted by TheBirdMan
        Put the nuke "to sleep" in either an airport or a city where you have the bomber waiting for cargo.
        does it also get auto-unloaded if you land the bomber in another city then ?
        Baal: "You dare mock me ?"
        O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

        Comment


        • No it does not until you unload it.

          To add to Birdy's lesson why take the city? It adds to your pollution plus the nuke pollution adds up to civ chaos, not always but beware.

          If you nuke a city twice it is gone, usually. So if you load a few space planes with nukes and a few with marines and a nuke you can do irreversable damage to someone's civ.

          TNT game got like that, picture this 5 space planes two with 4 nukes each and a marine each three loaded with 2 nukes and three marines. (Or more)

          Ok you have located the wonder cities drop your space fighters in for the AA, then drop your space planes in and wipe out the wonder cities. Then you drop in more space fighters at major polluters or major production, trade etc cities.

          Now you nuke once and move in the marines that's 10 major cities wiped out or taken over. If the nukes do not bring down the cities you have the spare marine in each of the 2 nukes space planes to take the cities that do not go down. Once in yup sell off the major good and wipe out the city when it is advantagious to you to do so.

          So to take account the enemy has lost thier wonders, production cities, trade cities etc. It is quite devastating and from the few times I have seen this they are short in the game.

          This works really well if in fact the player grouped his cities close together like dare we say it the rabbit strategy.

          This strategy is best servered up with three waves of five. So each of three turns five identical attacks.
          Oh ya the world takes a beating but! Thats a potential of 30 cities gone.....

          Keep in mind pollution ratings drop after 3-5 turns or so, so you could space these attacks based on that average. By doing that the over all pollution hit remains steady but not world breaking.

          I will also add keep a space fighter in the area at all times to see major troop movements. You could just drop in from time to time to nuke his advance to your new found cities. Your enemy takes another beating trying to keep his assualt going..

          Now if you combine this with the space planes full of spies and special units like lawyers etc well you figure it out

          Cost to you a few units and a pollution hit, no biggy.
          Last edited by blackice; June 27, 2003, 21:52.
          “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
          Or do we?

          Comment


          • I can never figure how to load a space plane. How does it work?
            If it ain't broke, find a bigger hammer.

            Comment


            • To load anything in this game put the "thing" to sleep in a city, then put the "carrier" in the same city. When ever the "carrier" leaves the city it will take the "thing" with it.
              Last edited by blackice; June 29, 2003, 04:20.
              “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
              Or do we?

              Comment


              • Originally posted by blackice
                I will also add keep a space fighter in the area at all times to see major troop movements.
                does a space fighter "left" (sentried) in space take up any fuel ? means, can it remain there until it moves and uses up fuel ?
                Baal: "You dare mock me ?"
                O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                Comment


                • It remains there till it moves, no fuel needed.
                  “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
                  Or do we?

                  Comment


                  • and in the atmosphere ?
                    Baal: "You dare mock me ?"
                    O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                    Comment


                    • Yup just put it in space for instance over a city, then put it to sleep or ingnore it till the game is over...
                      “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
                      Or do we?

                      Comment


                      • no i meant if you put a non-space flyer, like a bomber, to sleep in the atmosphere...
                        Baal: "You dare mock me ?"
                        O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                        Comment


                        • No they will crash only space units can go to sleep and or remain turn after turn.
                          yes only in space
                          Last edited by blackice; June 29, 2003, 13:40.
                          “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
                          Or do we?

                          Comment


                          • and only in space i assume
                            Baal: "You dare mock me ?"
                            O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                            Comment


                            • now this may seem trivial to most players, but i find it worth mentioning that a unit can enter (and conquer) an undefended enemy city directly from a ship, whereas it cannot attack a defended city from the ship.
                              Baal: "You dare mock me ?"
                              O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                              Comment


                              • Originally posted by Mathemagician
                                whereas it cannot attack a defended city from the ship.
                                I believe Marines can, and a few other later units
                                Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition.
                                - Isaac Asimov, 1920-1992

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