and research obelisk's quick.
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andresearchbuild obelisk's quick.-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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Originally posted by Chaos Theory
If we're going to depend on a border pop to claim iron, we need to plant the city sooner rather than laterIndifference is Bliss
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We are in a position, to build that something
I think CT was thinking that if they found a city nearby it could drive wheat or iron out of our culture borders - they're creative after all, but I think it shouldn't be that much of a problem if we're going to use our chukonus in the end..-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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I was thinking that we need iron for CKNs, and we want to ensure its security before we go peeling bananas. We'll need time to build a cultural building, then time for it to pop borders, and then more time to mine the iron. It won't be all that long until we get our GE."Cutlery confused Stalin"
-BBC news
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So you think #2 should be founded with the settler we're currently producing?-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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I think we should follow the current settler with a second worker wich can be dedicated to building for our 3rd city, first a road then another pasture for cows. Oblisk would then take about 6 turn and border expanding 10 turns after that, we should already have roads to reach the Iron and can build the mine in another 4 turns and have access. So in total were looking at 20 turns after the founding of the city which could be in what about 6 more turns. So grand total 26 turns from now we have Iron access which is about the same time as the GE.
What do people think of going strait on to a 4th city after that worker and grabing Site 6 as a LightHouse location. Its a bit over-expanding at that point but we have the cash to cover it. We can also start a wonder and time it to finish right as our GE is poping, perhaps 1 turn after, the wonder will only add 1 point and we would be practicaly guaranteed the GE at 99% probability. The light house is about 20 turns factoring in the base lighthouse and the Collosus 10 because of the copper bonus.
I see two paths, a 4th city devoted to Lighthouse and Beiging building the Colosus shortly their after or Building the Lighthouse in Beiging timed to complet just before the GE. I favor the 4th city aproatch for more flexibility and industrial output.Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
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I agree on the iron hookup plan
The facts:
The Colossus is 250 hammers, +6 culture and 2 GM points/turn.
We get a +175% (+100% copper, +50% industrious, +25% forge) boost in its production at Beijing.
The Great Lighthouse is 200 hammers, +6 culture, and 2 GM points/turn, we get 50% bonus if we don't build forge in the city site #6
The first priority tech of a GM is Currency and there are a few other useful ones a little down the list (CoL (!), Monarchy, CS, Guilds)
What I am saying is that we shouldn't be scared of mixing merchant points with engineer points, as merchants are not so much worse, especially if we try to arrange research so they can pop a useful tech for us.
The wonder building thing:
Our current hammer production at Beijing is 4 hammers.
When building Colossus, that will translate into 4 * 2.75 = 11 hammers, hopefully we will also get one more worker, while building it and double our hammer production by working plains hill mine.
That would allow us to finish Colossus in 250/22 = 13 without whipping and assuming there's no carryover and probably in 8-10 turns (as Impaler already said) with whipping and/or carryover.
For GL this figure is worse as we can have only 8 * 1.75 = 14 hammer production at Beijing while retaining the engineer specialist and 9 * 1.75 = 15 if we choose to make him a mine worker, which makes us building it for 200/15 = 14 turns without whipping and probably 10-11 with it.
In fact it seems, we could be able to finish both projects at Beijing in 20 turns or less, if we go colossus first and whip for a big carryover - here I must ask someone better than me explain how would whipping a wonder with +175% production bonus work
This also means, we can almost-finish them both, just to switch back right after GE is done and quickly finish them.
Although I would favour founding more cities, if we go to war, we shouldn't extend much now, to not have problems after the war.
EDIT:
I think we should follow the current settler with a second worker wich can be dedicated to building for our 3rd city, first a road then another pasture for cows.
I agree, though that a second worker should come some time soon, to add some more improvements, build that road to Bananas and, probably, do some chopping for wonders.Last edited by binTravkin; November 22, 2006, 18:18.-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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I'm not that happy withwastingusing a GE for a tech, but that's another discussion.
I'm not really comfortable with attacking the bananas, at least until they have founded a religion or built a wonder for us, and definitely not until we have met, or at least know a lot more about, the third civ...Indifference is Bliss
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I'm not really comfortable with attacking the bananas, at least until they have founded a religion or built a wonder for us, and definitely not until we have met, or at least know a lot more about, the third civ...
Same goes for wonders - if we build Colossus + GL + Pyramids, there's not much left for nanas to build and I suspect someone else is doing better in wonder building than them atm.
Anyway, a poll would be in place.-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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Also, we need to decide what city to settle next.
I say 6, if only because our worker will be right there to move onto the rice.
Also, what is Tassagrad going to produce after the barracks and axe? A worker? Another axe? WE NEED ARCHERY FOR CHUKONUS!!!!!Indifference is Bliss
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Also, we need to decide what city to settle next.
If we go to war/mil buildup, basically means #2
If we emphasize building on commerce, then there are two options I guess - #6 and the one with fish and corn.
WE NEED ARCHERY FOR CHUKONUS!!!!!
Writing(6)
Fishing(4)
Sailing(6)
Masonry(4)
= total 20 turns (probably less due to growth)
Also, what is Tassagrad going to produce after the barracks and axe? A worker? Another axe?
The following options should be considered:
Granary
Worker
Obelisk
I'd go with worker and then granary - the first will calm down citizens after whipping barracks and we need the second worker for road building and chopping later (I even think we will need 3 - one for each city).-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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Eh, I don't know guys. What about ignoring the G. lighthouse and instead heading to alphabet/maths? How long would it take us to get construction and catapults? As we're an industrious with marble, surely we should take a chance at the Great Library as well?
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