Introduction
Recently we've been discussing things regarding long-term development in different threads, starting from turn tracking threads to diplomacy threads.
I have a feeling that those threads should better be kept for their specific discussions (in turn tracking thread - discussions regarding orders in that turn, in diplomacy thread - discussions regarding diplomacy).
I agree that the line distinguishing things is quite unclear, but it would be better that e.g. in diplomacy thread we'd already be knowing what our goals are and would just compile the messages and discuss responses keeping in mind what's been discussed here.
All information in this thread should be kept inside our private forum.
Everything here is subject to discussion and changes as discussed.
So to get closer to job needing to be done:
Our mission
It has been expressed multiple times that our ultimate goal should be space race victory.
Of course other victory types are possible too, but Im afraid that being Industrious and Financial there's no better choice of victory type than Space Race as it requires exactly the things we have the best - research and wonder building.
Our mid-term goals:
Keeping the mission of space race in mind we should be considering following imperatives:
1.Outresearch other teams.
2.Defend our homeland until we've built the spaceship.
3.Outbuild other teams if outresearch is not as successful as expected.
Tactics used to achieve mid-term goals:
1.Outresearch:
1.1. Financial gives us quite and advantage, to use this advantage to max, we should be focusing our improvement building on achieving 2g base for most squares (which automatically translates to 3g as per our bonus). We can achieve this goal by extensive use of:
- cottages
- sea squares
- windmills
We are already planning an emphasize on sea square commerce by adding Colossus to them, we should also be considering technologies and civics which give cottages and windmills additional output, of increased value.
Windmills will be available upon researching Machinery.
1.2. Being a coastal civ, emphasis on commerce is and option that shouldn't be ignored. For that matter we are considering investment in Great Lighthouse and later, trade route count increasing techs and civics are also appealing (closest in reach being currency, which should be one of our top techs after we get alphabet and compass, which comes after iron working).
1.3. Great People are an option in using them either as an instant tech source or added to city. However, they are most usefull if 'grown' (and added) to one special city - the Super Science City. Currently our capital seems quite appropriate for being SCC.
2. Defense.
Being situated on a continent along with one other civ, it is only natural that, in order to become safe from intrusions of external enemies on the way to victory, we need to achieve complete domination of this continent.
It will be much easier to defend ourselves when the only border we have is a naval one (especially if we've been focusing on naval discoveries as the former imperative implies).
To achieve such domination following strategies would be applicable:
2.1. Chu-ko-nu rush enabled to us by recent pop of Metal Casting. This option is the closest to our current situation and seems very promising as a surprise attack.
This can be followed up by War Elephants / Catapults if the war drags on.
2.2. Combined Knights / Macemen / Catapult strike once we've achieved the needed technologies
This option is much more risky, because more advanced defense options are available to enemy by this time - Longbows, Pikemen and because if war drags on, Bananas could be getting to gunpowder, which could easily translate into our defeat knowing their UU.
2.3. Late game strike (from Riflemen/Cavalry/Grenadiers up to Artillery / Infatry / Tanks / Aircraft), which is not likely to be as favourable to us, unless we've got a good tech lead. It's also much more possible to bring in reinforcements from other continents that late as of advanced navy options.
3.Outbuild.
3.1. Resources are crucial if we are to outbuild the other civs towards space race, which indirectly implies aggressive action in securing domination on our continent to increase our chances to get such a crucial resource as aluminium.
3.2. A heavy-duty production city could be very beneficial here, especially if we have Ironworks there and iron and/or coal.
If we've come this far we won't be able to rely on such factors as technological superiority (after all lack of it will be why we've come here) and it's granted production bonuses (factories, power plants), neither we will be able to squeeze much out of GP farming, as there are some much better GP-pumping civs around.
[under construction]
Discuss
Recently we've been discussing things regarding long-term development in different threads, starting from turn tracking threads to diplomacy threads.
I have a feeling that those threads should better be kept for their specific discussions (in turn tracking thread - discussions regarding orders in that turn, in diplomacy thread - discussions regarding diplomacy).
I agree that the line distinguishing things is quite unclear, but it would be better that e.g. in diplomacy thread we'd already be knowing what our goals are and would just compile the messages and discuss responses keeping in mind what's been discussed here.
All information in this thread should be kept inside our private forum.
Everything here is subject to discussion and changes as discussed.
So to get closer to job needing to be done:
Our mission
It has been expressed multiple times that our ultimate goal should be space race victory.
Of course other victory types are possible too, but Im afraid that being Industrious and Financial there's no better choice of victory type than Space Race as it requires exactly the things we have the best - research and wonder building.
Our mid-term goals:
Keeping the mission of space race in mind we should be considering following imperatives:
1.Outresearch other teams.
2.Defend our homeland until we've built the spaceship.
3.Outbuild other teams if outresearch is not as successful as expected.
Tactics used to achieve mid-term goals:
1.Outresearch:
1.1. Financial gives us quite and advantage, to use this advantage to max, we should be focusing our improvement building on achieving 2g base for most squares (which automatically translates to 3g as per our bonus). We can achieve this goal by extensive use of:
- cottages
- sea squares
- windmills
We are already planning an emphasize on sea square commerce by adding Colossus to them, we should also be considering technologies and civics which give cottages and windmills additional output, of increased value.
Windmills will be available upon researching Machinery.
1.2. Being a coastal civ, emphasis on commerce is and option that shouldn't be ignored. For that matter we are considering investment in Great Lighthouse and later, trade route count increasing techs and civics are also appealing (closest in reach being currency, which should be one of our top techs after we get alphabet and compass, which comes after iron working).
1.3. Great People are an option in using them either as an instant tech source or added to city. However, they are most usefull if 'grown' (and added) to one special city - the Super Science City. Currently our capital seems quite appropriate for being SCC.
2. Defense.
Being situated on a continent along with one other civ, it is only natural that, in order to become safe from intrusions of external enemies on the way to victory, we need to achieve complete domination of this continent.
It will be much easier to defend ourselves when the only border we have is a naval one (especially if we've been focusing on naval discoveries as the former imperative implies).
To achieve such domination following strategies would be applicable:
2.1. Chu-ko-nu rush enabled to us by recent pop of Metal Casting. This option is the closest to our current situation and seems very promising as a surprise attack.
This can be followed up by War Elephants / Catapults if the war drags on.
2.2. Combined Knights / Macemen / Catapult strike once we've achieved the needed technologies
This option is much more risky, because more advanced defense options are available to enemy by this time - Longbows, Pikemen and because if war drags on, Bananas could be getting to gunpowder, which could easily translate into our defeat knowing their UU.
2.3. Late game strike (from Riflemen/Cavalry/Grenadiers up to Artillery / Infatry / Tanks / Aircraft), which is not likely to be as favourable to us, unless we've got a good tech lead. It's also much more possible to bring in reinforcements from other continents that late as of advanced navy options.
3.Outbuild.
3.1. Resources are crucial if we are to outbuild the other civs towards space race, which indirectly implies aggressive action in securing domination on our continent to increase our chances to get such a crucial resource as aluminium.
3.2. A heavy-duty production city could be very beneficial here, especially if we have Ironworks there and iron and/or coal.
If we've come this far we won't be able to rely on such factors as technological superiority (after all lack of it will be why we've come here) and it's granted production bonuses (factories, power plants), neither we will be able to squeeze much out of GP farming, as there are some much better GP-pumping civs around.
[under construction]
Discuss
Comment