Third draft with Swiss' and Zeviz's ammendments:
Dear Donovan,
Two parts to this email. Firstly, news of PAL. They have contacted us out of the blue and want to be friends again. They want to open borders and trade techs and resources. We have been wondering why, and have come up with the following reasons:
1) They are planning on declaring on you and realise that they'll lose more trade routes, hence they want to open borders with us.
2) They are suffering war weariness with rabbits and expect to get more with you, hence they want happy resources.
3) They want to disrupt RB/banana trade deals.
Don't worry, we won't get sucked in by them. In fact, we've been thinking of asking you for an anti-PAL pact. We think that trading techs and resources with PAL is a prisoner's dilemma. If we both agree not to do it then we both benefit. The situation is that we are teching very well together and PAL are jealous. PAL researches faster than either of us separately, but not so fast as the two of us together!
We would again like you to consider closing borders with PAL. This will deprive their team of Great Lighthouse-powered trade routes, which are fueling their research currently.
Secondly, teching and horses.
Horses for longer could be possible but it will disappoint our general who has been looking forward to having them back. But we recognise the precariousness of your situation and they are on the table.
After the Edu for Astro trade goes through, we need to pool our research abilities to get chemistry and steel on one hand, and PP, Rep Parts & Rifling on the other. There's no way we can hurt PAL without having all these military techs. PP might not be useful to you in itself, but it's a prerequisite for pretty much everything good in the mid-term (Sci-Meth, Biology, Rifling), and would be a big boost for our cottage economy.
What we propose is that we give you education next turn. Then you bulb printing press (finishing the tech if necessary) and gift it to us, then complete astronomy. After knocking out optics, we start on Chemistry whilst you complete Astro and start on Rep Parts. We complete Chemistry and gift it to you, and start on Steel. You complete Rep Parts and start on Rifling, gifting to us on completion. In ~ 15 turns we'll probably (90%) get a GS ourselves, and part-bulb on Sci Meth, which we'll complete once Steel is done, and we'll gift both these techs to you. We can give you horses until T170.
Base Beakers from Banana: PP 1600, Astro 2000, Rep Parts 1800, Rifling 2400 = 7800
Base Beakers from Team RB: Edu 1800, Chem 1800, Steel 2400, Sci Meth 2400 = 8400
Or we could spread around techs differently if our research rate turns out to be faster than yours. The main part is for both of us to get all of these techs as soon as possible. Alternatively we could just forget about beakers totally and agree to gift everything we research.
Let us know what you think,
Team Realms Beyond
Two parts to this email. Firstly, news of PAL. They have contacted us out of the blue and want to be friends again. They want to open borders and trade techs and resources. We have been wondering why, and have come up with the following reasons:
1) They are planning on declaring on you and realise that they'll lose more trade routes, hence they want to open borders with us.
2) They are suffering war weariness with rabbits and expect to get more with you, hence they want happy resources.
3) They want to disrupt RB/banana trade deals.
Don't worry, we won't get sucked in by them. In fact, we've been thinking of asking you for an anti-PAL pact. We think that trading techs and resources with PAL is a prisoner's dilemma. If we both agree not to do it then we both benefit. The situation is that we are teching very well together and PAL are jealous. PAL researches faster than either of us separately, but not so fast as the two of us together!
We would again like you to consider closing borders with PAL. This will deprive their team of Great Lighthouse-powered trade routes, which are fueling their research currently.
Secondly, teching and horses.
Horses for longer could be possible but it will disappoint our general who has been looking forward to having them back. But we recognise the precariousness of your situation and they are on the table.
After the Edu for Astro trade goes through, we need to pool our research abilities to get chemistry and steel on one hand, and PP, Rep Parts & Rifling on the other. There's no way we can hurt PAL without having all these military techs. PP might not be useful to you in itself, but it's a prerequisite for pretty much everything good in the mid-term (Sci-Meth, Biology, Rifling), and would be a big boost for our cottage economy.
What we propose is that we give you education next turn. Then you bulb printing press (finishing the tech if necessary) and gift it to us, then complete astronomy. After knocking out optics, we start on Chemistry whilst you complete Astro and start on Rep Parts. We complete Chemistry and gift it to you, and start on Steel. You complete Rep Parts and start on Rifling, gifting to us on completion. In ~ 15 turns we'll probably (90%) get a GS ourselves, and part-bulb on Sci Meth, which we'll complete once Steel is done, and we'll gift both these techs to you. We can give you horses until T170.
Base Beakers from Banana: PP 1600, Astro 2000, Rep Parts 1800, Rifling 2400 = 7800
Base Beakers from Team RB: Edu 1800, Chem 1800, Steel 2400, Sci Meth 2400 = 8400
Or we could spread around techs differently if our research rate turns out to be faster than yours. The main part is for both of us to get all of these techs as soon as possible. Alternatively we could just forget about beakers totally and agree to gift everything we research.
Let us know what you think,
Team Realms Beyond
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