Ohh - T-Hawk - I think that is an excellent idea.
Good to see that you have maintained this format for ages. I use to see the actual ETA on the turn timer but that has been missing for ages now. Can you guesstimate when the turn will end - I know that (for reasons unknown), our 48 hr clock takes about 54 hrs to run down. Or put in a link to civstats.
I totally agree with this comment. One method of shipping units to the Cape is via a galley. The only questions ... where is this galley coming from. The only way I can see it being useful is from the Cape itself or from Saxon.
The dreaded 'No Unit'. We could whip a galley out of here in 3 turns when it grows to size 4. I know that will kill this city for the GA but it will get a galley to the Cape to help us ship in units. I would suggest waiting until war is actually declared and seeing how the Cape is going before doing this ... just note it will take ... what ...5 turns to actually get to the Cape.
Re guarding this or bluebell - we have a fogbusting archer in the North who is actually not busting any fog - might consider putting her to good use as city guarison.
Originally posted by Sullla
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Originally posted by Sullla
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Originally posted by Sullla
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Re guarding this or bluebell - we have a fogbusting archer in the North who is actually not busting any fog - might consider putting her to good use as city guarison.
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