I don't know, and with less than an hour left I don't want to make any emergency swaps... We'll have to spend next turn figuring it out. Sorry.
FYI, Imperio also simply gifted Feudalism to Templars this turn. I swear, that team has played SO badly in this game, only to have everyone keep giving them techs!
Well, it's pretty infuriating, to be honest. Imperio also essentially gifted Math to Rabbits at the start of the turn, then someone gifted Rabbits another Classical tech (almost certainly Imperio) later in the turn. I'm not quite positive what that second one was, but it looks like it might have been Construction!
Anyway, it's clear that Imperio and Templars are going to ally together and attack us. We may as well start emailing PAL and Banana and forming counter diplomatic plans. PAL and Banana will both be less than pleased at losing trade route income with us, and PAL is going to be pretty pissed at seeing Imperio gift Rabbits important military techs for nothing. If we're not going to win this game, we may as well work together with PAL (who has played excellently) to the common ruin of the idiots that make up Imperio and Templars.
FYI, Imperio also simply gifted Feudalism to Templars this turn. I swear, that team has played SO badly in this game, only to have everyone keep giving them techs!

Anyway, it's clear that Imperio and Templars are going to ally together and attack us. We may as well start emailing PAL and Banana and forming counter diplomatic plans. PAL and Banana will both be less than pleased at losing trade route income with us, and PAL is going to be pretty pissed at seeing Imperio gift Rabbits important military techs for nothing. If we're not going to win this game, we may as well work together with PAL (who has played excellently) to the common ruin of the idiots that make up Imperio and Templars.

Comment