Announcement

Collapse
No announcement yet.

Turnplayed Thread #4

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by Dreylin View Post
    Is it Blue Marble?
    Yes - 10 pts to you.
    Quote: "All Happiness is the release of internal pressure"
    Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
    woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

    Comment


    • #17
      I thought Pink had one turn into the mace. No, don't whip it from scratch. Whip it on T130 as sooooo suggests.

      If there's anything to upgrade this turn, it's spear -> pike somewhere, or maybe archer -> crossbow. Any opinions on these?
      Last edited by T-hawk; April 9, 2009, 00:16.

      Comment


      • #18
        I'm running a simulation right now with spear->pike upgrades in Cape Town, and am being impressed with the results. Let me try the archer->crossbow thing and report back.

        Comment


        • #19
          I think we can skip the archer -> CB upgrade for now (we should get Feud on T131). Maybe a pike upgrade at the start of the next turn (we play first, so we have time during T130 to make the upgrade).

          Comment


          • #20
            In theory Crossbows are quite a bit better than Pikes because their worst-case battle is only versus strength 8 elephants versus strength 12 maces (with melee bonus) for a pike. My testing doesn't seem to bear this out though, and I see very similar averages with a crossbow upgrade or a pike upgrade. Both outcomes result in a noticeable improvement in the casualty ratio and inspire me to change my vote.
            _____________

            Upgrade costs:
            *Axeman->Mace = 125
            *Archer->Crossbow = 125
            *Spear->Pike = 95

            We will have 281 gold in the bank next turn, so we can unfortunately only afford 2 upgrades. I advise upgrading the axeman to a mace and one of the spears to a pike in Cape Town. That will easily leave enough case to upgrade another unit during turn 131.

            Question: Should I go ahead and upgrade the spear to a pike this turn (Turn 129?)

            Comment


            • #21
              I'd say yes. This is likely our only chance for a pike upgrade so let's do it. One pike has great value as stack defense and as a counterattacker against exposed mounted units.

              I gotta go to bed now. See you after... well... sunrise.

              Comment


              • #22
                Upgrade a spear to a pike at Cape Town, but leave the axe & archer.

                Comment


                • #23
                  Ok, I upgraded Hannah to a Pike in Cape Town.

                  As soon as the turn time roles over I'm going to see if the disputed tile flipped to us. If it did I'll upgrade a second spear to a pike in Cape Town (we'll have Turn 131 to do the axeman->mace upgrade). If the tile didn't flip I'll hold off on any upgrades and wait for discussion, but will suggest we do the axe->mace upgrade before the end of Turn 130 in preparation for battle on Turn 131.

                  Comment


                  • #24
                    Originally posted by sunrise089 View Post
                    As soon as the turn time roles over I'm going to see if the disputed tile flipped to us.
                    Don't do this unless you're prepared to stay logged in and play the full turn at that point.

                    Better to lurk civstats and see whether Imperio and/or Templars logs in around the end of the current turn. If they do so, and declare war right at the start of T130, then they've doubled moved us.

                    Comment


                    • #25
                      I am indeed prepared to play the full turn Swiss. I've even got my little report pre-written with details to fill in as appropriate.

                      Comment


                      • #26
                        Oh, the suspense.
                        Damaskus can't be on a colossus project as it is not on the sea.

                        Don't we need to reinforce Pink a bit to prevent all the precious cottages being pillaged?

                        mh

                        Comment


                        • #27
                          Hmm, 7 minutes to go and no sign of imperio ...

                          Comment


                          • #28
                            Hmm, they didn't log in, unless they used the "I'm having Pizza tonight" username. But their score went down during the change of turns? A bad event or a loss of two border tiles? I'm sure sunrise will explain it all ...
                            Last edited by sooooo; April 9, 2009, 02:44.

                            Comment


                            • #29
                              Turn 130 preliminary report:

                              *Disputed tile DID flip to us.

                              *Units in the open - 2 horse archers and 2 chariots have been moved inside Cape Town. The archer from Imperio's land is next to Cape Town. The Imperio horse archer could kill it, but I'm leaving it unguarded in hopes Imperio will be silly enough to sacrifice the HA to our pike. It's tempting to use our Engineering advantage to declare on Imperio this turn and hit their unprompted units, but I don't think that makes sense on the diplo level. Lets pray they walk into our land without promoting though.

                              I also left the Pink Dot spear in the open 2N of the city. Nothing can hit Pink Dot this turn, and we'll have first move on turn 131 to move him into Pink if Templars head that way.

                              *Worker actions - Did what Soooo said to do above. Thanks buddy I didn't see any instructions for John the Savage, so I put him in a forest near Something Fishy so he can chop. The only alternative thing he could have done this turn was start a cottage, and I think we need the hammers more.

                              *Unit upgrade - Upgraded another spear in Cape Town to a pike. We'll have enough gold to upgrade Cape Town's axeman to a Mace next turn.

                              *Builds - Cape Town, Airstrip One, and Something Fishy finished their builds. I queued up a cat in Cape Town, and horse archers in the other two cities, subject to discussion. Sadly, Cape Town CANNOT finish another cat in one turn, so we need to decide between a 2T cat or a 2T mace. I named the new cat Lilac, I hope that suits the theme well enough.

                              Colossus is done next turn. It was NOT built inter-turn.

                              *Great Scientist born in the cap. Left him there.

                              *To do later during the turnset - Whip Pink Dot, China Beach, and Green Acres.

                              EDIT: I do all of that and then forge to end turn Fixed now.
                              Last edited by sunrise089; April 9, 2009, 03:15. Reason: Noob turnplayer forgot to end turn

                              Comment


                              • #30
                                Military SitRep

                                *Current RB stack: 3 Elephants, 2 Maces, 4 Horse Archers, 2 Pikes, 4 Cats, 1 Axeman, 2 Chariots, 1 Spear, 4 Archers (23 units)

                                *Current Imperio stack: 3 Elephants, 2 Maces, 1 Horse Archer, 5 Longbows, 7 Cats, 1 Holkan, 2 Chariots (21 units)

                                Note we have identical numbers of strength-8 and strength-6 units. We will likely have one additional cat and one additional mace (and one fewer axeman) when the battle occurs.

                                Current RB Total Unit Strength: 121
                                Current Imperio Total Unit Strength: 123
                                Expected RB Total Unit Strength: 129

                                Image of our stack in spoiler tags. Image is 1440x900 pixels.
                                Spoiler:

                                Comment

                                Working...
                                X