Nice work, mostly_harmless
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C&D update for T102.
Templar & Imperio point increase solely due to land.
Rabbits & Banana point increase due to 1 pop increase each.
Treasury report:
Templars: 112gold (-7gpt)
Imperio: 155gold (+3gpt)
PAL: 264gold (+64gpt) clearly running 0% science Jeesh!
I will leave the detailed production analysis for Sullla. Here is just my guess on two of Imperios cities:
My take on Lakamha is: 16hammers overflow from Settler +7 normal production.
My take on Mutal is: Just finished the garrison unit for new settler.
mh
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Thanks for the numbers, mh. I have to say, PAL's GNP is a little scary right now. We make roughly 25-30gpt (depending on tile configuration) at 0% science. Great Lighthouse really jumped them ahead. Hopefully, Great Library will jump us into their neighborhood again.
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There is another little loophole for the C&D department I just found. When zooming out into globe view and toggling cultural borders, the position of Calakmul (Imperios latest city) is more or less confirmed by the fact that the tile 1NE shows mixed Imperio/PAL culture. Sloppy game programming works (again) in our favor.
mh
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Nice find!
One quick request for you, mostly_harmless: when you post the Treasury numbers, can you also post the population total for each civ as well? It's hard for me to keep a running tally, and I think your charts cover that much better than mine. Right now, I have:
PAL 28
RB 20
Imp 19
Ban 19
Tem 13
Rab 6
Thanks.
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You are slightly off, according to my charts (it matches the demographics numbers, so I am pretty confident I got it right).
I got the following for T103:
PAL 31 (size 8,6,4,4,3,2,2,2)
RB 22 (5,4,4,3,3,2,1)
Imp 21 (8,6,2,2,2,1)
Ban 17 (6,6,3,2)
Tem 15 (5,4,4,2)
Rab 6 (3,3)
mhLast edited by mostly-harmless; January 27, 2009, 16:19.
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Point increase for every team this turn.
Here is the C&D analysis for T104:
PAL: Triple pop increase.
Rabbits: Pop increase.
Banana: Pop increase and land points.
Imperio: Pop increase and land points. Later tech trade.
Templars: Land points & Metal Casting learned. Later tech trade.
Templars traded Monotheism and Metal Casting (171b+643b=814b) to Imperio for Mathematics & Monarchy (357b+429b=786b)!!!
This is prove that Templar and Imperio are closely cooperating while not bothering to reply to our diplomacy. Definitely worrying.
Population census:
PAL 34 (size 8,7,4,4,3,3,3,2)
RB 23 (5,4,4,4,3,2,1)
Imp 22 (8,6,3,2,2,1)
Ban 18 (7,6,3,2)
Tem 15 (5,4,4,2)
Rab 7 (4,3)
Treasury report:
Templars: 99gold (-7gpt)
Imperio: 177gold (+8gpt)
PAL: 279gold (-47gpt) clearly switched to 100% research, which they can run for another 5 turns.
Rab: 16gold
Production info:
Templars:
Jericho completed Walls this turn. Someone is really paranoid.
Imperio:
Lakamha, 40-57h, another Longbow or a first catapult? Betty Hur is needed for confirmation.
Chichen Itza, Lighthouse (visible on map)
Uxmal, workboat (second fish connected)
And we will see Rabbits demographics next turn, if all goes well.
mh
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Damn. We are in deep trouble if Templars and Imperio are working together.
Very frustrating that we sent Imperio a gazillion messages offering to exchange techs, and then see them swapping beakers around with Templars like nothing.
You'd think that Templars would be working with us, given how Imperio clearly is the leading civ on our continent. But then again, we did press them pretty harshly in the early game. What choice did we have though?
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T105:
Point increases:
PAL: They accepted our Aesthetics gift last turn (12pts). They also got another 12pts last turn, which is either another tech gift or they used the GScientist that was born to bulb something. However I cannot figure out what they got from either option. Sullla?
This turn point increase is due to land and one pop.
Rabbit: -
Banana: pop increase
Imperio: double pop increase (Mutal Size9!)
Templar: land points
Population census:
PAL 35 (size 8,7,5,4,3,3,3,2)
RB 23 (5,4,4,4,3,2,1)
Imp 24 (9,6,3,3,2,1)
Ban 19 (7,6,3,3)
Tem 15 (5,4,4,2)
Rab 7 (4,3)
Treasury report:
Templars: 99gold (+-0gpt) (anarchy)
Imperio: 177gold (+-0gpt)
PAL: 238gold (-41gpt)
Rab: 15gold (-1gpt)
Ok, someone help me here. Imperio increased their espionage spending towards us from 3ept to 11ept(!!!). First of all, we can go back to worry mode, but secondly, how did they get that many espionage points in the first place??? None of the 4 cities we can see has a courthouse. There is a remote chance that Mayapan got a courthouse, but that still does not allow for 8 additional points. Weird. Any help is appreciated.
I have pulled one of our espionage points back towards Imperio, three remain on Rabbits.
mh
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what about the espionage slider?Quote: "All Happiness is the release of internal pressure"
Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
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Originally posted by mostly-harmless View PostPAL: They accepted our Aesthetics gift last turn (12pts). They also got another 12pts last turn, which is either another tech gift or they used the GScientist that was born to bulb something. However I cannot figure out what they got from either option. Sullla?
Literature
Drama
Feudalism
Theology
Civil Service
Calendar
Currency
Philosophy
Horseback Riding
Compass
Machinery
"Can't Trade" shows:
Monarchy
Mathematics
Metal Casting
PAL got Construction!
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EDIT: Never mind, I forgot Imperio had construction.Last edited by sunrise089; February 1, 2009, 17:07.
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