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  • T106:
    Point increase:
    PAL: 4 x pop increase! & whipping 2+1+1 pop +1more
    Rabbit: pop increase & Iron Working
    Banana: 2 x pop increase, classical tech from trade and recently whipped down one pop point

    Imperio: -
    Templars: -
    RB: pop increase & Great Lib

    Population census:
    PAL 34 (size 8,7,5,4,3,3,2,2) edited after whipping
    RB 24 (5,4,4,4,3,3,1)
    Imp 24 (9,6,3,3,2,1)
    Ban 20 (7,6,4,3)
    Tem 15 (5,4,4,2)
    Rab 8 (4,4)

    Treasury report:
    Templars: 99gold (+-0gpt)
    Imperio: 176gold (-1gpt)
    PAL: 186gold (-52gpt)
    Rab: 12gold (-3gpt)

    Production:
    Mutal clearly finished another Longbow (not an aggressive unit!) as we can see it from our scouting archer.

    mh
    Last edited by mostly-harmless; February 3, 2009, 17:18.

    Comment


    • Originally posted by mostly-harmless View Post
      Mutal clearly finished another Longbow (not an aggressive unit!)
      It's not? When slingshot before opposing longbowmen and macemen, it sure is.

      We've got nothing to counter longbows. Even Horse Archers lose thanks to worse promos (can't get Cover.) There's no natural counter-unit, so higher strength is the only way to go. Elephants are the counter we need.

      Comment


      • Ok, I was thinking that Imperio has better offensive units than a longbow. I was expecting Catapults or Elephants.

        mh

        Comment


        • I haven't been able to log into the game yet.
          But here is the pop census from the beginning of the turn:

          PAL 35
          RB 25
          Imp 24
          Ban 20
          Tem 15
          Rab 8

          Templars and Banana traded tech this turn already. Templars getting a medieval tech! and Banana getting a classical tech.
          Have to find out what it is Templars got hold of.

          mh

          Comment


          • OK, I have to correct my statement. Templars did not get a medieval tech from Banana, because first of all I can't figure out which one and second Banana has not researched a medieval tech yet. So Templars got a classical tech and am ancient tech in return.

            T107:
            Point increase:
            PAL: pop increase
            Rabbit:
            Banana: pop increase, whip one pop & tech trade with Templars
            Imperio: -
            Templars: tech trade with Banana
            RB: pop increase

            Updated population census:
            PAL 34 (size 8,7,5,4,4,3,2,2)
            RB 24 (5,5,4,4,3,3,1)
            Imp 24 (9,6,3,3,2,1)
            Ban 20 (7,7,3,3) (incl. whipping )
            Tem 15 (5,4,4,2)
            Rab 8 (4,4)

            Treasury report:
            Templars: 99gold (+-0gpt)
            Imperio: 191gold (+15gpt)
            PAL: 139gold (-47gpt)
            Rab: 12gold (+-gpt)

            Production:
            Heliopolis had a granary before. So it had to be an unit.

            mh

            Comment


            • T108:
              Point increase:
              PAL: Medieval tech learned, classical tech traded for (Banana), whipped one pop
              Rabbit:-
              Banana: pop increase, classical tech traded for (PAL)
              Imperio: 2 x pop
              Templars: -
              RB: 3 x pop increase, Monarchy learned (is that actually an ancient tech?) and we got land points. Whipped 2 x pop.

              Updated population census:
              PAL 34 (size 8,7,5,4,3,3,2,2)
              RB 26 (6,5,5,4,3,2,1)
              Imp 26 (9,6,4,4,2,1)
              Ban 21 (8,7,3,3)
              Tem 15 (5,4,4,2)
              Rab 8 (4,4)

              Treasury report:
              Templars: 97gold (-2gpt)
              Imperio: 195gold (+4gpt) the missing +11 were put into espionage
              PAL: 86gold (-53gpt)
              Rab: 12gold (+-0gpt)

              Imperio was forced to up their espionage slider again last turn to keep our research visible. Since the visibility of Rabbits demographics is not vital to us at the moment, I manged our epts to have all 4 target Imperio. That will increase their cost to see our research by 3 each turn and will force them to run the espionage slider again in 4 turns (or get some courthouses going). I believe anything that inconveniences them should be top of our list.

              mh

              Comment


              • T109:
                PAL: 2 x pop, Currency from trade with Imperio & whipped two pops & whipped two more pops
                Rabbit: new city (Aachen)
                Banana: pop increase
                Imperio: pop & Currency learned (Are they really going for war against us???), Civil Service from PAL
                Templars: pop increase
                RB: pop increase, Heroic Epic (16pts) and apparently we got our land points this turn, not last turn (strange)

                Updated population census:
                PAL 32 (size 9,6,5,3,3,2,2,2) (updated after whip)
                RB 27 (6,5,5,4,4,2,1)
                Imp 27 (10,6,4,4,2,1)
                Ban 22 (8,7,4,3)
                Tem 15 (5,4,4,2)
                Rab 9 (4,4,1) (updated after new city)

                Treasury report:
                Templars: 97gold (+-0gpt)
                Imperio: 203 (+8gpt) Confirmed by trade screen!
                PAL: 160gold (+74gpt) back to 0% research This is updated to 40 gold in treasurey (apparently they paid some cash in the tech trade with Imperio and with the Bureaucracy at The Warning they can run +105gpt!!!)

                Rab: 12gold (+-0gpt)

                Production:
                Chichen Itza completed Barracks.

                Imperio still running their espionage slider against us for 13epts!

                mh
                Last edited by mostly-harmless; February 10, 2009, 08:34.

                Comment


                • T110:
                  PAL: 3 x pop & land points
                  Rabbit:
                  Banana:
                  Imperio: pop increase
                  Templars:
                  RB: pop increase

                  Population census:
                  PAL 35 (size 9,6,5,3,3,3,3,3)
                  RB 28 (7,5,5,4,4,2,1)
                  Imp 28 (10,7,4,4,2,1)
                  Ban 22 (8,7,4,3)
                  Tem 16 (5,5,4,2) EDIT: corrected
                  Rab 9 (4,4,1)

                  Treasury report:
                  Templars: 97gold (+-0gpt)
                  Imperio: 211 (+8gpt)
                  PAL: 146gold (-14gpt)
                  Rab: 9gold (-3gpt) 3rd city maintenance kicking in.

                  (FYI: Since we can compare treasury numbers from C&D(T-Hawks formula) & trade screen, I noticed that C&D underestimates the treasury by a few gold. Probably rounding errors.)

                  mh
                  Last edited by mostly-harmless; February 16, 2009, 01:54.

                  Comment


                  • Originally posted by mostly-harmless View Post
                    (FYI: Since we can compare treasury numbers from C&D(T-Hawks formula) & trade screen, I noticed that C&D underestimates the treasury by a few gold. Probably rounding errors.)
                    Definitely. The first component of the treasury formula is CityPop / TotalPop, which I think is rounded down. So say 25.4 gold becomes 25, and every subsequent formula step underestimates slightly.

                    For civs that have Currency, we can forget the C&D formula and just look at the trade screen.

                    Comment


                    • I will be away over the weekend, can someone (Sullla) please take the necessary C&D screenshots?
                      Thanks.

                      mh

                      Comment


                      • T111:

                        PAL: 2 x pop
                        Rabbit:
                        Banana:
                        Imperio: 2 x pop (Mayapan [size3], Calakmul [2])
                        Templars: pop & new city Acre
                        RB: pop increase & new city Saxon (captured barb city)

                        Updated population census:
                        PAL 37 (size 9,6,5,4,4,2,2,2)
                        RB 30 (7,6,5,4,4,2,1,1)
                        Imp 30 (10,7,4,4,3,2)
                        Ban 22 (8,7,4,3)
                        Tem 18 (5,5,5,2,1)
                        Rab 9 (4,4,1)

                        Treasury report:
                        Templars: 100gold (+3gpt) [corrected]
                        Imperio: 218 (+7gpt) Confirmed by trade screen!
                        PAL: 126gold (-20gpt)
                        Rab: 9gold (-30gpt)

                        Production:
                        Mutal finished another Longbow. Van be seen in city.
                        Lakhama: some unit.
                        Jerusalem: some unit.

                        Imperio still running their espionage slider against us for 12epts!

                        I identified the three possible spots for Templars new city.

                        I put my money on Acre1 (grabbing 3 seafood). However I would not rule out Acre2, since it is the better option if they want to place two cities there eventually (Acre2 & Acre3). Acre1 pretty much closes off that area for future settlement.
                        Acre1 and 3 would be bad spots, since they block our scouting chariot from reaching the Southeastern corner. We will know on T114.

                        mh
                        Attached Files
                        Last edited by mostly-harmless; February 22, 2009, 03:25.

                        Comment


                        • T112:

                          PAL: pop (Memphis? [7]) & land points (Heliopolis 2nd ring) & whip down 2pop in Memphis? [5]
                          Rabbit: pop (Caerbannog [5]) & captured barb city Phrygian [1]
                          Banana:
                          Imperio: pop (Chichen Itza [5])
                          Templars:
                          RB: 2 x pop & Mathematics & Civil Service traded

                          Updated population census:
                          PAL 36 (size 9,5,5,4,4,3,3,3) (update after whip)
                          RB 32 (7,6,5,4,4,3,2,1)
                          Imp 31 (10,7,5,4,3,2)
                          Ban 22 (8,7,4,3)
                          Tem 18 (5,5,5,2,1)
                          Rab 11 (5,4,1,1)

                          Treasury report:
                          Templars: 93gold (-7gpt) (C&D)
                          Imperio: 227 (+9gpt) (trade screen)
                          PAL: 106gold (-20gpt) (trade screen)
                          Rab: 5gold (-4gpt) (C&D)

                          Production:
                          Imperio:
                          Mutal 18 (+18hpt)
                          Lakamha 38 (+19hpt)
                          Chichen Itza 6 (+2hpt)
                          Uxmal 0 (finished something worht ~30h, I guess a nother workboat to hook up 3rd sea food resource @ Uxmal)
                          Mayapan 6 (+4hpt)
                          Calakmul 10 (?)

                          Templars:
                          Jerusalem 17 (+7hpt)
                          Jericho 35 (+5hpt)
                          Damaskus 52 (?)

                          Rabbits:
                          Caerbannog 19 (-8hpt) build order swap?
                          Diggers Burrow 53 (+12hpt)
                          Mountain Hutch 35 (?)

                          PAL:
                          Heliopolis 43 (+11hpt)


                          mh
                          Last edited by mostly-harmless; February 24, 2009, 12:48.

                          Comment


                          • T113:

                            PAL: pop (??? [4]) whip down 2pop in ??? [2]
                            Rabbit: whip 1 pop (Diggers Burrow [3])
                            Banana: classical tech & medieval tech traded
                            Imperio: pop (Uxmal [5]) & land points
                            Templars:
                            RB: land points (a lot!)

                            Updated population census:
                            PAL 35 (size 9,5,5,4,4,3,3,2) (update after whip)
                            RB 32 (7,6,5,4,4,3,2,1)
                            Imp 32 (10,7,5,5,3,2)
                            Ban 22 (8,7,4,3)
                            Tem 18 (5,5,5,2,1)
                            Rab 10 (5,3,1,1)

                            Treasury report:
                            Templars: 90gold (-3gpt) (C&D)
                            Imperio: 227 (+9gpt) (trade screen)
                            PAL: 106gold (-20gpt) (trade screen)
                            Rab: 48gold (+43gpt) (C&D)

                            Production:
                            Imperio:
                            Mutal 52 (+34hpt)
                            Lakamha 49 (+11hpt)
                            Chichen Itza 10 (+4hpt)
                            Uxmal 41 (+41hpt)
                            Mayapan 10 (+4hpt)
                            Calakmul 12 (+2hpt)

                            Templars:
                            Jerusalem 24 (+7hpt)
                            Jericho 40 (+5hpt)
                            Damaskus 78 (+26hpt) Something with a modifier

                            Rabbits:
                            Caerbannog 0 (-19hpt) cheap unit?
                            Diggers Burrow 0 (-54hpt)
                            Mountain Hutch 4 (-32hpt)

                            PAL:
                            Heliopolis 54 (+11hpt)


                            mh
                            Last edited by mostly-harmless; February 26, 2009, 16:33.

                            Comment


                            • T114:

                              PAL: pop (??? [4]) & land points
                              Rabbit:
                              Banana: land points
                              Imperio: land points
                              Templars:
                              RB: pop

                              Population census:
                              PAL 35 (size 9,5,5,4,4,4,3,2)
                              RB 33 (7,6,5,5,4,3,2,1)
                              Imp 32 (10,7,5,5,3,2)
                              Ban 22 (8,7,4,3)
                              Tem 18 (5,5,5,2,1)
                              Rab 10 (5,3,1,1)

                              Treasury report:
                              Templars: 86gold (-4gpt) (C&D)
                              Imperio: 247 (+20gpt) (trade screen)
                              PAL: 62gold (-44gpt) (trade screen)
                              Rab: 42gold (-6gpt) (C&D)

                              Production:
                              Imperio:
                              Mutal 36 (+?hpt) Finished a War Elephant (visible) and went back to whatever was in the queue
                              Lakamha 54 (+6hpt) Another War Elephant?
                              Chichen Itza 14 (+4hpt)
                              Uxmal 48 (+7hpt)
                              Mayapan 14 (+4hpt)
                              Calakmul 14 (+2hpt)

                              Templars:
                              Jerusalem 31 (+7hpt)
                              Jericho 45 (+5hpt)
                              Damaskus 104 (+26hpt) Something with a modifier

                              Rabbits:
                              Caerbannog 0
                              Diggers Burrow 0
                              Mountain Hutch 8 (+4hpt)
                              Phrygian 0

                              PAL:
                              Heliopolis 7 (+13?hpt) Finished something worth 60h


                              mh

                              Comment


                              • Thanks for keeping these stats, mh. We're also (finally) seeing Imperio's war plans in progress, now that they've started building elephants. I don't think it's possible to telegraph an attack more blatantly than they've done...

                                Comment

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