Excel Reference Chart
This is the thread for the less honorable tribesmen, who paralyze rabbits, peel bananas, betray PALs, threaten little islands with rising sea levels and do nasty things to Iberians to obtain information.
(I guess this threat becomes obsolete, once we can assign espionage & intelligence more directly to our competitors and can use the threads set up by Ruff.
However, for now I want to share a few thoughts here.
From the points awarded (all 31) I guess it is save to assume all teams have settled their capital.
Onwards to the demographics screen then. (This is for turn4)
![](http://apolyton.net/upload/thumb/800/95156_Civ4ScreenShot0114.JPG)
GNP: Everybody close together. We are in the lead because of being the only creative leader and culture counts into the GNP a well. So if you subtract the 2cpt we get extra we are still in the lead here.
MFG: Well only one hammer for us, because we work the cows for now.
The 4 hpt from the leader suggest that either a capital was settled on a plains hill and works another forest tile for example or a "normal" capital together with working a forested plains hill. If it the latter, someone stalls growth by churning out something fast.
Since the second option does not make much sense for an early strategy (or does it?) I would tend towards option 1, a settled plains hill ...
HOWEVER, .. and moving towards
Crop Yields:
One team only has 2fpt from the city tile. So they are really stunning growth for more hammers.
The only possibility seems to be a worker, only they are using three hammers instead of three food like us. In that case I think it is save to assume they will loose out on 1gpt compared to us, since I do not believe there is an unimproved 0/3/1 tile(?)
So, good news.
Soldiers:
Not so revealing for now, as units are factored in as well as techs.
Land area:
Being creative, we are the only capital that has popped the second ring, hence 21000km^2 (no water tile)
The second civ also has no water tiles in their first ring (9000km^2) and is therefore not a seafaring one for now.
We know about the last civ, with only 3000km^2. Now this means they have only two land tiles in their first ring!!! If they don't start with Fishing, I would say, they are a bit screwed.
The remaining three civs own together 20 tiles (including 3 city tiles).
That means at least two of them have access to water tiles in their first ring as a (9000+9000+2000 combination is not possible with 3000 already being the worst value.)
I guess something like (7000+7000+6000) is a likely split which means that there are potentially four civs starting on the coast (or big fresh water lakes, although less likely with all those continents, I guess). This is quite useful to know, when it comes to Coastal Wonders. We have three industrious rivals, so at least one, but more likely at least two industrious civs start on the coast.
Population:
Not useful for now at all.
Approval Rate:
Not useful for now at all.
Life Expectancy:
With the massive health influx from our second ring we are well in the lead here. 10 health / (10health-1waste) = 90.
Our value for the time before the border pop would have been 6 health / (6health - 1waste) = 85.
In the early days it is easy to assess the other civs.
Since everybody suffers at least 1 waste from population (poors sods having at least 4 jungles or three flood plains in the first ring could suffer one more waste).
The only way this early to gather 87 years is by 7/8 meaning 7 health. We have +2 from the difficult level. Assuming the next best civ is the only expansive one we have it gets +2 from there as well. Leaves 3 health from either all forests (6-7 tiles) or 2 from river and 1 from forest (2-3 tiles). Further assuming for a worst case, that the expansive civ would not need to have settled on a river, they have quite some chopping potential already in their first ring.
Now the last civ with 71 years: This can only be calculated that early by 5/7. So someone already picks up one additional waste by either 4 jungles or 3 floodplains in the first ring. (or a combination of both). The uneven number of health (5) means again the presence of at least 2-3 forest tiles in the first ring. (assuming nobody would settle on a food resource)
So it seems we are doing pretty good in comparison in the early turns.
I will try to keep monitoring this screen.
All comments and thoughts are of course welcome.
I never did a in depth analysis of the demo screen before, so there can of course be errors on my conclusions.
mh
This is the thread for the less honorable tribesmen, who paralyze rabbits, peel bananas, betray PALs, threaten little islands with rising sea levels and do nasty things to Iberians to obtain information.
(I guess this threat becomes obsolete, once we can assign espionage & intelligence more directly to our competitors and can use the threads set up by Ruff.
However, for now I want to share a few thoughts here.
From the points awarded (all 31) I guess it is save to assume all teams have settled their capital.
Onwards to the demographics screen then. (This is for turn4)
GNP: Everybody close together. We are in the lead because of being the only creative leader and culture counts into the GNP a well. So if you subtract the 2cpt we get extra we are still in the lead here.
MFG: Well only one hammer for us, because we work the cows for now.
The 4 hpt from the leader suggest that either a capital was settled on a plains hill and works another forest tile for example or a "normal" capital together with working a forested plains hill. If it the latter, someone stalls growth by churning out something fast.
Since the second option does not make much sense for an early strategy (or does it?) I would tend towards option 1, a settled plains hill ...
HOWEVER, .. and moving towards
Crop Yields:
One team only has 2fpt from the city tile. So they are really stunning growth for more hammers.
The only possibility seems to be a worker, only they are using three hammers instead of three food like us. In that case I think it is save to assume they will loose out on 1gpt compared to us, since I do not believe there is an unimproved 0/3/1 tile(?)
So, good news.
Soldiers:
Not so revealing for now, as units are factored in as well as techs.
Land area:
Being creative, we are the only capital that has popped the second ring, hence 21000km^2 (no water tile)
The second civ also has no water tiles in their first ring (9000km^2) and is therefore not a seafaring one for now.
We know about the last civ, with only 3000km^2. Now this means they have only two land tiles in their first ring!!! If they don't start with Fishing, I would say, they are a bit screwed.
The remaining three civs own together 20 tiles (including 3 city tiles).
That means at least two of them have access to water tiles in their first ring as a (9000+9000+2000 combination is not possible with 3000 already being the worst value.)
I guess something like (7000+7000+6000) is a likely split which means that there are potentially four civs starting on the coast (or big fresh water lakes, although less likely with all those continents, I guess). This is quite useful to know, when it comes to Coastal Wonders. We have three industrious rivals, so at least one, but more likely at least two industrious civs start on the coast.
Population:
Not useful for now at all.
Approval Rate:
Not useful for now at all.
Life Expectancy:
With the massive health influx from our second ring we are well in the lead here. 10 health / (10health-1waste) = 90.
Our value for the time before the border pop would have been 6 health / (6health - 1waste) = 85.
In the early days it is easy to assess the other civs.
Since everybody suffers at least 1 waste from population (poors sods having at least 4 jungles or three flood plains in the first ring could suffer one more waste).
The only way this early to gather 87 years is by 7/8 meaning 7 health. We have +2 from the difficult level. Assuming the next best civ is the only expansive one we have it gets +2 from there as well. Leaves 3 health from either all forests (6-7 tiles) or 2 from river and 1 from forest (2-3 tiles). Further assuming for a worst case, that the expansive civ would not need to have settled on a river, they have quite some chopping potential already in their first ring.
Now the last civ with 71 years: This can only be calculated that early by 5/7. So someone already picks up one additional waste by either 4 jungles or 3 floodplains in the first ring. (or a combination of both). The uneven number of health (5) means again the presence of at least 2-3 forest tiles in the first ring. (assuming nobody would settle on a food resource)
So it seems we are doing pretty good in comparison in the early turns.
I will try to keep monitoring this screen.
All comments and thoughts are of course welcome.
I never did a in depth analysis of the demo screen before, so there can of course be errors on my conclusions.
mh
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