And Turn24 with major news.
From the initial ingame scores we can see that:
PAL has grown to size 4 already and has gained a tech.
Rabbits have gained a tech
RB gets 16 points awarded for owning the second ring for 20 turns (12 tiles x 1.33333).
However, we see a drop in PALs ingame score from 76 to 67 after they logged in.
Now what happened there. -9 points is exactly the loss of 2 pop points (remember they now count either 4 or 5 with the patch). This is confirmed from the Top5 cities screen where PALs capital is now back to size 2.
So they whipped their capital for 2 pop points.
That implies PAL knows Bronze Working and has already spent a turn of anarchy to swap to Slavery.
What puzzles me a bit is the fact that they have not worked on a settler, because they have just grown to size 4.
Did they emergency whip a military unit? Or maybe they put some hammers into a settler already, decided to grow first and then switched back to the settler and whipped him?
We also see a massive increase in soldier points by 10000!
![](http://apolyton.net/upload/thumb/800/95156_Civ4ScreenShot0168.JPG)
So at least one of the two techs gained by PAL and Rabbits this turn must have been military relevant, and worth quite a lot. Horseback Riding and Iron Working are both 10000 points techs. I assume HBR is out for being to expensive for turn 24, right? I also think the 200beakers for IW are not possible that early. Both team s do not have a worker yet to improve tiles.
So it is more likely both teams got a relevant tech summing up to 10000. For example Archery(6000) & The Wheel(4000).
Input from our pro player regarding the whipping strategy is welcome.
mh
From the initial ingame scores we can see that:
PAL has grown to size 4 already and has gained a tech.
Rabbits have gained a tech
RB gets 16 points awarded for owning the second ring for 20 turns (12 tiles x 1.33333).
However, we see a drop in PALs ingame score from 76 to 67 after they logged in.
Now what happened there. -9 points is exactly the loss of 2 pop points (remember they now count either 4 or 5 with the patch). This is confirmed from the Top5 cities screen where PALs capital is now back to size 2.
So they whipped their capital for 2 pop points.
That implies PAL knows Bronze Working and has already spent a turn of anarchy to swap to Slavery.
What puzzles me a bit is the fact that they have not worked on a settler, because they have just grown to size 4.
Did they emergency whip a military unit? Or maybe they put some hammers into a settler already, decided to grow first and then switched back to the settler and whipped him?
We also see a massive increase in soldier points by 10000!
So at least one of the two techs gained by PAL and Rabbits this turn must have been military relevant, and worth quite a lot. Horseback Riding and Iron Working are both 10000 points techs. I assume HBR is out for being to expensive for turn 24, right? I also think the 200beakers for IW are not possible that early. Both team s do not have a worker yet to improve tiles.
So it is more likely both teams got a relevant tech summing up to 10000. For example Archery(6000) & The Wheel(4000).
Input from our pro player regarding the whipping strategy is welcome.
mh
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