Turn 34
Both our neighbors research a tech.
Imperio's ingame score goes up by 6 to 85.
Templar's ingame score goes up by 6 to 86.
From the demoscreen we can see an increase in overall soldier points by 2000, suggesting Imperio researched either Hunting or Animal Husbandry. Since I wrote the same conclusions about Imperio already a while back, we can now we sure they have both Hunting & AH. (Unless they went for Fishing with their land start, which would be weird.)

Why I am so sure it was Imperio that got the military relevant tech???
Because Templars researched Polytheism and founded Christianity! (religion choosing is on)
So we have three civs in the game that start with Mysticism and Templars got both early techs. Nice for them.
That means Jerusalem gets quite a chunk of early culture.
But it also means it is unlikely that Templars pose a threat to us at the moment.
Furthermore I noticed that Imperio did not log in once for turn 33, so they definitely suffer from lack of organization.
mh
Both our neighbors research a tech.
Imperio's ingame score goes up by 6 to 85.
Templar's ingame score goes up by 6 to 86.
From the demoscreen we can see an increase in overall soldier points by 2000, suggesting Imperio researched either Hunting or Animal Husbandry. Since I wrote the same conclusions about Imperio already a while back, we can now we sure they have both Hunting & AH. (Unless they went for Fishing with their land start, which would be weird.)
Why I am so sure it was Imperio that got the military relevant tech???
Because Templars researched Polytheism and founded Christianity! (religion choosing is on)
So we have three civs in the game that start with Mysticism and Templars got both early techs. Nice for them.
That means Jerusalem gets quite a chunk of early culture.
But it also means it is unlikely that Templars pose a threat to us at the moment.
Furthermore I noticed that Imperio did not log in once for turn 33, so they definitely suffer from lack of organization.
mh
.
Apparently they went with a river plains tile to get the extra commerce to found their religion sooner... which is even dumber considering that no one else was making any attempt to found religions at all. It really makes you wonder what kind of weed they were smoking over there...
On T12 they go to a 3/0/0 tile, obviously their unimproved grassland cow. They finally hit size 2 on T15, and their city's output now reads 7 food/2 shields; we can deduce easily that they are working the 3/0/0 cows and a 2/1/0 forested grassland tile. Templars remain in this configuration until T23, when they reach size 3. The capital picks up 2 food/1 shield at size 3, so another forested grassland tile.
We can also state this definitive rule: if Jerusalem doesn't grow to size 4 in the next turn or two, the Templars are working on a settler. If they did start a new settler immediately after the worker (which seems likely), it will complete in about six more turns, sometime around T46. (I'm not exactly sure I have all the numbers right.) There is no possible way that the Templars can beat us to Pink Dot.

) *100)
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