Turn 34
Both our neighbors research a tech.
Imperio's ingame score goes up by 6 to 85.
Templar's ingame score goes up by 6 to 86.
From the demoscreen we can see an increase in overall soldier points by 2000, suggesting Imperio researched either Hunting or Animal Husbandry. Since I wrote the same conclusions about Imperio already a while back, we can now we sure they have both Hunting & AH. (Unless they went for Fishing with their land start, which would be weird.)

Why I am so sure it was Imperio that got the military relevant tech???
Because Templars researched Polytheism and founded Christianity! (religion choosing is on)
So we have three civs in the game that start with Mysticism and Templars got both early techs. Nice for them.
That means Jerusalem gets quite a chunk of early culture.
But it also means it is unlikely that Templars pose a threat to us at the moment.
Furthermore I noticed that Imperio did not log in once for turn 33, so they definitely suffer from lack of organization.
mh
Both our neighbors research a tech.
Imperio's ingame score goes up by 6 to 85.
Templar's ingame score goes up by 6 to 86.
From the demoscreen we can see an increase in overall soldier points by 2000, suggesting Imperio researched either Hunting or Animal Husbandry. Since I wrote the same conclusions about Imperio already a while back, we can now we sure they have both Hunting & AH. (Unless they went for Fishing with their land start, which would be weird.)
Why I am so sure it was Imperio that got the military relevant tech???
Because Templars researched Polytheism and founded Christianity! (religion choosing is on)
So we have three civs in the game that start with Mysticism and Templars got both early techs. Nice for them.
That means Jerusalem gets quite a chunk of early culture.
But it also means it is unlikely that Templars pose a threat to us at the moment.
Furthermore I noticed that Imperio did not log in once for turn 33, so they definitely suffer from lack of organization.
mh
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