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What do we think of PTW now?

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  • #16
    Originally posted by Blue Moose
    Well, if they plan on having another expansion, then I'll wait for that, since it will probably have all the things PTW has. Otherwise, I'll just wait for the price to go down to like 15 dollars or less. It doesn't seem to me like PTW is worth 30. Multiplayer is nice, but there are other games I can play multiplayer (and probably ones that are more balanced, considering some of the new UUs).
    I doubt that the 2nd xp would have the new civs included.

    I am looking forward most to the new civs and UUs and other tweaks, I could care less about scenarios and mp.

    Yes, i know that I could create 8 new civs with UU's.
    How long would that take me?

    I highly doubt that I could finish them (and do a professional job) in 6 hours, which is how I judge the expense. If I had a min. wage job, 6 hrs =30 bucks, the price of the XP. Such a project would probably take me with my limited skills at least 100 hours? I really have no idea. But that's just how I rationalize the cost.

    Everything else to me is just gravy.

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    • #17
      Re: What do we think of PTW now?

      Originally posted by zulu9812
      Would I be right in thinking that the following things are NOT going to be in PTW:

      Fixed diplomacy
      AI/event scripting
      Setting the time increments
      Setting the start/finish date
      This would be very disappointing

      So what can we actually change in PTW when it comes to scn making? Are time rate and date the only new options?

      Or are there other confirmed things?

      And Firaxis should definately say if they plan to add the missing things like events etc. in another expansion, it is not fair that a lot of creators waste their time with creating stuff or plans that will not work without proper support...

      Blah

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      • #18
        Why dont we do a bit suggestion on improvement list. I tired to start one but no one (except one replied). The First post should be updated and edited every time someone come up with a new suggestion. Maybe things should be weigted, so the most wanted things com first/have highest score.

        Im sure they will fix much in upcomming PTW patches.

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        • #19
          Originally posted by asleepathewheel

          Yes, i know that I could create 8 new civs with UU's.
          How long would that take me?

          I highly doubt that I could finish them (and do a professional job) in 6 hours, which is how I judge the expense. If I had a min. wage job, 6 hrs =30 bucks, the price of the XP. Such a project would probably take me with my limited skills at least 100 hours? I really have no idea. But that's just how I rationalize the cost.
          And if you have a job that pays better than minimum wage this argument becomes even more compelling. The whole opportunity cost thing.

          Another thing to factor in is that within 2 weeks Best Buy will surely have it as the special of the week for $20.
          Seemingly Benign
          Download Watercolor Terrain - New Conquests Watercolor Terrain

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          • #20
            IMO, the scenario-editing abilities we have since 1.29 patch are the scenario abilities we'll get with PtW. I think they'll give some editor improvements in the patch following PtW, but the biggest improvements (such as a scripting language) will come in the second expansion "Write History". This is pure speculation, but wouldn't "Write History" be a consistent name after "Play the World" ?
            "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
            "I never had the need to have a boner." -- Dissident
            "I have never cut off my penis when I was upset over a girl." -- Dis

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            • #21
              as angry as i am over all of this, i really want multiplayer.

              no use in avoiding it, i'm buying PTW the second it comes out.
              "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
              - Ender, from Ender's Game by Orson Scott Card

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              • #22
                Originally posted by rob.derosa
                Is this the thread of double posts
                Yes, and you broke the chain! Traitor!

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                • #23
                  From www.gamesman.co.nz:

                  * Eight new Leaders including: Genghis Khan Temujin, King Hannibal, Queen Isabella and King Brennus will challenge your diplomatic and combat skills

                  * Eight new Civilizations: Represented in four eras, each Civilization features new units for even more strategic depth

                  * Multiplayer: Face off against the best Civilization players worldwide with multiplayer modes like Elimination, Domination, Regicide and King of the Mountain

                  * Multiplayer Modes: Includes Turn-Based and Simultaneous game types and appearing for the first time in a Civilization game, a Turnless mode

                  * Complete Scenario Support: Create scenarios from any time period, including those outside earth's history
                  There is scenario support

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                  • #24
                    It is truely sad that these editing features will not be in PTW. If they are not, Civ3 will be a doomed game as the community will die. If Civ3 is not to become a classic, as it cannot become without these features, then I am afraid that the entire Civ legacy will die and Civ4 will never arrive.
                    Duddha: I will return...
                    Arnelos: ... and the civilizied world shudders ...
                    "I'm the Dude. So that's what you call me. That, or Duder. His Dudeness. Or El Duderino, if, you know, you're not into the whole brevity thing..."
                    Free California!

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                    • #25
                      Why in the world do you think that Civ4 won't happen because of a lack of diplomatic editing in the PTW box?

                      Civ3 may not be a classic in your mind (I feel differently, as do others, but you're entitled to your opinion even if it's wrong ), but it sold like crazy. Civ3 made buttloads of money for Infogrames. Rest assured that they will want to keep cashing in on the franchise later. Decisions on whether or not a new game gets made is based on projected sales (which in the case of a sequel will be based on the sales of the earlier titles in the franchise), not whether the "community" made a lot of cool scenarios.

                      I feel confident that there will eventually be a Civ4 (probably a couple of years after the third expansion).
                      Seemingly Benign
                      Download Watercolor Terrain - New Conquests Watercolor Terrain

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                      • #26
                        Not everybody is interested in scenarios.
                        In 99,99% of the cases I prefer to start a new game in 4000BC with a settler.
                        "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                        --George Bernard Shaw
                        A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                        --Woody Allen

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                        • #27
                          Like Tiberius, I almost always play a normal game (sometimes I do play rules mods, though) starting at 4000BC with a random civ. Even when there will be a lot of good scenarios available (and there will be), I'll most likely keep doing this.

                          I know that to some of you who are really into scenario building and playing this comes as a shock, but you really are a small minority of Civ players. Even the most popular mods and scenarios have been downloaded a couple of thousand times at best (SnOOpy's Terrain, AFAIK). Looking on the bright side, some of you (and you know who you are), will get a fair amount of exposure/usage when your creations are put on the PTW disk.
                          Seemingly Benign
                          Download Watercolor Terrain - New Conquests Watercolor Terrain

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                          • #28
                            Originally posted by WarpStorm
                            Like Tiberius, I almost always play a normal game (sometimes I do play rules mods, though) starting at 4000BC with a random civ...

                            Me too. The thing that attracts me to the Civ games is the exploration of the unknown; I'm not a fan of pre-defined maps when it comes to playing Civ.

                            I'm not interested in multiplayer, either.
                            "Stuie has the right idea" - Japher
                            "I trust Stuie and all involved." - SlowwHand
                            "Stuie is right...." - Guynemer

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                            • #29
                              Hrm yeah I have to say I'm not too concerned with MP or with Scenarios, and I'm most definitely gonna buy PTW, I just don't know when. I mean I'm not really too hard pressed to buy it, because the only things I really need added/fixed in the current game is diplomacy. I just can't help but get pissed off that I automatically declare war on any Civ that uses nukes (unless I have an MPP with them). And yes, I do include that as part of diplomacy, since I'm apparently declaring war.

                              So in summary I can honestly say I'll buy PTW, but I feel really let down that diplomacy wasn't dealt with in any way, shape, or form.

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                              • #30
                                My biggest problem is the lack of faith in the community - or rather, the lack of true interest in the community. Imagine, for example, Morrowind without the editing community. Think back to the days of Doom, and imagine if id software would've taken legal action against people making level editors.

                                Besides that point - some people like tinkering with their games, some people like playing the game as it was shipped and never even using the internet to update the software, some people can't live without multiplayer. One thing we all want in a game is free will - going down a path in the game, and not feel like you're being pulled down it unwillingly. Civ has always had this appeal from the start, giving you a truly random experience right out of the box, and we all love that. GTA3 wouldn't be much if you could only do the missions and nothing else.

                                Expanding the editor now allows for so much more creativity in later expansions. Instead though, we need to wait yet again, as small as the community of editors (and it's only getting smaller) is, which means in the next expansion (if there even is one), only the creative minds of 20 guys will be used again, instead of literally thousands of ideas.

                                I'll end here with this note: Of course I'm buying PTW. I've bought every Civ game (not any of the CTP series tho) and every expansion that was. The first night having Civ 1, my brother and I were up until 2am still figuring out the aspects of it. I'm very passionate about the civ series, and since I pay for it, I have a right give my ideas on how it can be improved. I'm not interested in multiplayer too much for the simple reason that in today's ADD culture, I find it hard to believe that many others would want to spend 6 hours playing civ online (I know there are people out there who will, but not as many as I'd like there to be!). I'm very interested in airports, radar outposts, etc. - and the new civs and bigger maps, just so I can really mix it up. I just become disappointed when I find out that the scenarios I play now are as good as they can get without more hard-coding.

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