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What do we think of PTW now?

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  • #31
    Well... What did you expect? They have never said that civ3 would get an events editor. Civ3 is not suited for scenarios.. a big "scenario" (as Firaxis would call it ) I downloaded and "played" was about 10! minutes to load. And that is on a 700mhz mashine running w2k. I would say that civ3 is very badly programmed.
    Not saying i don't like the game. I think a normal game of civ3 is great, but if you want to play scenarios, play civ2 multiplayer gold - it has events and all - and alot of GREAT scenarios have been made by the civ2-community. The best I've played would be Harlan's LOTR scenario, it has events, units, sounds and a great story.
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    • #32
      And like Tiberius said: Scenarios are not the reason that I got civ3.
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      • #33
        i think: Bollocks...
        ...would go nice when boiled and served with chips/french fries.
        oh, and the same goes with PTW, it would go well boiled and served with chips/french fries!
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        • #34
          Originally posted by HazieDaVampire
          i think: Bollocks...
          ...would go nice when boiled and served with chips/french fries.
          oh, and the same goes with PTW, it would go well boiled and served with chips/french fries!





          What is the difference of chips and french fries?
          Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

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          • #35
            Originally posted by WarpStorm
            Define "full scenario capabilities". As a professional software requirements analyst, that is too nebulous a term to be useful. Anyone can interpret it differently.
            It seems to me, from many posts here at Apolyton, that some features are quite well defined for a "full scenario capabilities".

            I never built a scenario for Civ II, but I was waiting Civ III to try a couple of concept I had in my mind; let's use them as example:

            Race to the Moon
            I love aircraft and aerospace stuff, so I was thinking about a scenario to reproduce the race to the Moon of USA against USSR.

            I needed a completely different tech tree, probably a reduced and focused map, a bunch of different units, a different time scale, probably some different building, some event to keep the scenario on a plausibile history track (e.g. a calculated destroyed productivity to simulate failed launch), very tight diplomatic rules to avoid a science run to become a world war because of a confused AI

            Cuba crisis
            See above, but with everything focused on a diplomatic game, with events to direct main event (e.g. every reconnaince mission that discover a new missile unit on Cuba should lower USA diplomatic attitude against USSR, a sinked USSR ship should raise the probability of a war, etc.

            I probably had "border concept" scenario, but also a more common battle scenario, as Normandie in WWII, need events, custom time scale, dedicated units, diplomatic preset limits.

            AFAIK current Civ III and PTW as announced let us do some Mod changing game values (some are still (hard coded" and unchangable), custom Map and units and some graphic change.

            That said, I burned any plan to make a game scenario months ago, and now I'm really interested to see the Simultaneous and Turnless modes at work in Civ.
            I repeated so many time that we need a different "turn" approach to keep the TBS games interesting vs. RTS games: now I hope to see a good result from Firaxis
            "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
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            • #36
              I really have no idea of why am I buying PtW . Yes, MP is there, but I have never played too much MP, and SP still is the heart of civ gaming to me... though I will certainly join a few games.

              Scenarios? Rarely played those in previous civ games, generally, I just don't care... well, except for WW 2 scenario, maybe. That's, BTW, my definition of the "whole editing capabilities" is right that - the ability to create a WW 2 scenario.
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              • #37
                Originally posted by Traelin
                I just can't help but get pissed off that I automatically declare war on any Civ that uses nukes (unless I have an MPP with them).
                this is actually a bug and will be fixed in PtW...
                - What's that?
                - It's a cannon fuse.
                - What's it for?
                - It's for my cannon.

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                • #38
                  Well all of the modders are pissed about the 'new' editor.
                  The best stuff wont be in it. Still the PTW expansion is good, I will buy it, even that I cant be bothered by Civ3 multiplayer. I play other games if I want multiplay.

                  I love the scenarios unlike some of you. Its lot better than a normal game. You can specialize eras, units, all stuff, and thats wonderful!

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                  • #39
                    I'm a modder and I, for one, am not pissed. There are a lot of nice features in the new editor, not least of which is the resource paths.

                    Two features that you deem needed won't be in it when it ships. A lot more will.

                    Since Soren was just here, that at least proves that they are aware of your opinions.
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                    • #40
                      Originally posted by Soren Johnson Firaxis


                      this is actually a bug and will be fixed in PtW...
                      So is there any chance for post PtW Civ3 patch to fix same bug, or we all need to buy PtW in order to get bug fixed?

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                      • #41
                        I heard that there will be no more Civ3 patches
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                        • #42
                          it's good business sense to force you to buy PTW :-D

                          firaxis, you win.
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                          • #43
                            Originally posted by Soren Johnson Firaxis
                            this is actually a bug and will be fixed in PtW...
                            Thx for the info Soren! Little tidbits like that make me happy that I'm going to buy PTW, and will likely cause me to buy it sooner!

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                            • #44
                              Originally posted by WarpStorm
                              I heard that there will be no more Civ3 patches
                              So we need to buy PtW for bug fix?

                              I realy hope not.

                              Still, it won't realy matter for me since i'll but PtW anyway.

                              But some other people will complain.

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                              • #45
                                WarpStorm, you mentioned resource path - what exactly does that mean? What else is going to be added to the editor in PTW? (I missed out on the chat and there's still no chat log in sight )

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