quote: Originally posted by MarkG on 04-16-2001 01:33 PM so the fact that auto-settlers run around like... lemmings doing nothing is a game rule?????? |
Have i said that? Artificial intelligence has its very specific built-in limitations in any large random-map multi-optional game like Civ, whether one understand this or not. If the public-works system where such a wonder-recipe for a strong AI, why wasnt the AI in the CTP-2 game that god then?
Seriously speaking; if the AI is good or bad has nothing to do with if the human player use the settler-system or the public works-system. I advocate the settler-system because I like it better seen from a human player point of view. But I sure as hell dont advocate it for the AI-civs.
Maybe they can use AI-settlers though, if best possible AI-city placement "beacons" (invisible for the human player) have already been pre-calculated in conjunction the the random map-generation. Infact, they can even have visible city-area AI-workers, as long as the real work is done by some kind of tweakable AI-owned terrain-tile maturing-process. I sure hope so - otherwise we can say goodby to any hope of a noticeably stronger strategical/logistical AI in Civ-3.
[This message has been edited by Ralf (edited April 16, 2001).]
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