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POLL 20: Settlers vs Public Works

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  • #31
    I'm confused why this is even a debate.

    PW takes away the choices settlers force you to make. Can somebody tell me what PW adds to the Sid model of decision-based gameplay? If auto-worker was the only option you had to build a road, then I would understand the complaint about auto-worker. But it's not. Many players never even use the auto function and that makes it a game STYLE issue, not a game PLAY issue. If you want PW for your game style, I certainly understand. And if the auto-settlers in Civ 3 are as poorly functioning as they were in the past, you have my sympathy.

    But why adcovate a style improvment at the cost of game play? You are taking away the basic mechanics and economics of the game -- such as having to choose which city will spend the resources to support the unit who builds the road to get to another city that spends the resources, and so on. If that is silly to you, than we have nothing to discuss. But these ARE the economics of the game, status quo. And having to choose between building swords or plows are extremely important economics of city production as well. Their absense from CTP is one reason why that game is nothing near the game that Civ is. Because the bottom line is each of these concepts that I mention here are represented on every Civ game map, where they can be directly opposed and defeated by an oponent.

    By contrast, the PW system is abstracted at the highest level of game play, and its only contribution as far as I can tell is the afore-mentioned improvement in gaming style, a boon to those players who prefer not to micro-manage settlers.

    Can somebody explain to me how PW would improve Civ for a player who neither uses auto-workers nor chooses so unwisely as to build "300 settlers" to cover the map with improvements? (This latter complaint isn't really valid because it implies a player who would remedy their own wisdom deficiency by simply taking away any choice that required it).



    [This message has been edited by raingoon (edited April 14, 2001).]

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    • #32
      What I want to know is why not a combination of the two ? You could lay down prefab packs of the improvement you want to build and then any available settler/worker that you have set to terraforming would auto-develope the tiles that had packs on them. It would still take time for the improvements to be built, but you wouldn't have to micro-manage your settler/workers in making sure they arent building farms on mountains. You could also prioritize defense improvements, roads, farms, etc..

      ------------------
      *PLOP*
      *PLOP*

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      • #33
        quote:

        Originally posted by raingoon on 04-14-2001 05:21 PM
        Can somebody explain to me how PW would improve Civ for a player who neither uses auto-workers nor chooses so unwisely as to build "300 settlers" to cover the map with improvements
        the problem my friend as that

        - there are very few people that never use auto-workers(eitherwise PW would not have almost half of the votes in the current poll )
        - there are lots of lots people who end up being forced to use auto-workers in the last stages of the game and having to face their deficiency since eitherwise they would spend an incredible amount of time


        now, do you want to add more choices in the PW system? fine. dont have one nation-wide PW resource. have one for each city, or for a group of cities. or take the choice of the percentage of production that goes to PW from the nation level to city level. but remember to add 1-2 screens to manage the above easily...

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        • #34
          Doesn't make any difference if it's abstracted at the city or national level, either way it's still an abstraction. You haven't answered my question.

          And since PW is actually NOT winning this poll, the majority would presumably like to know -- What does PW add to actual gameplay to make up for what it takes away?

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          • #35
            Neither is your " " enough to prevent you from sounding rather bitter, frankly. I am genuinely sympathetic if this is a case of a good thing being overlooked by Firaxis, I hope you can appreciate that.

            You are still talking about the time spent playing, etc., and with the possible exception of changing the game's time scale, I don't see any game-PLAY enhancements to this at all. But even though I believe the results in this poll are more accurate than the last (in favor of Settlers -- so far at least) it's very curious to me that so many DO seem to prefer the PW system. In fact, PW might even win this poll over time.

            So if I understand you now, this is all based on a general lack of faith in Firaxis' ability to implement a well-programmed auto-worker. And if so, then maybe this thread and others will serve to remind Firaxis how important the issue is to so many players like yourself.
            [This message has been edited by raingoon (edited April 15, 2001).]

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            • #36
              Btw, dognheat, that was a very good suggestion. You could lay down "pre-fab packs" of the improvements you want, then build the settlers who will auto-work the tiles you basically told them to. That's PW in the concrete, not abstract. I wonder if that would please the PW folks.

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              • #37
                I for one have NEVER auto-managed my settlers (and I mean never!) and I don't see how managing settlers takes away your "fun time." I consider managing settlers to be just as fun as managing armies. I like being able to manage them... Heck, if you don't like to micromanage, there are tons of other things we can cut out, too...

                It seems to me that PW is like inventing rubber gloves to deal with a leaky pen. You don't like and don't appreciate the settler system, so instead of trying to improve upon it you just decide it would be "easier" to scrap it and make some arbitrary slider for it. Heck, anything can be made into a slider, right? In the meantime, for all of us that do want to improve the settler system and see its possibilities, we get your simplistic slider. Its not very fair, is it?


                ------------------
                - Cyclotron7, "that supplementary resource fanatic"
                Lime roots and treachery!
                "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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                • #38
                  quote:

                  Originally posted by raingoon on 04-15-2001 03:57 PM
                  Neither is your " " enough to prevent you from sounding rather bitter, frankly. I am genuinely sympathetic if this is a case of a good thing being overlooked by Firaxis, I hope you can appreciate that.
                  i didnt mean to offend you in any way.

                  quote:

                  You are still talking about the time spent playing, etc., and with the possible exception of changing the game's time scale, I don't see any game-PLAY enhancements to this at all.
                  being able to spent time on more fun things is a change in the gameplay, no?

                  quote:

                  So if I understand you now, this is all based on a general lack of faith in Firaxis' ability to implement a well-programmed auto-worker.
                  it's not so much lack of faith, as being realistic(i'd like to think). making a well-functioning auto-worker will probably not be on the top of list of priorities. if you add that the problems with auto-workers will show up late in the game when they will have little stuff to do and that a common game will take lots of time, when beta testing time comes, it is more logical that testers will be looking for crashes rather than the efficiancy of the auto-workers...

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                  • #39
                    quote:

                    Originally posted by cyclotron7 on 04-15-2001 04:17 PM
                    It seems to me that PW is like inventing rubber gloves to deal with a leaky pen. You don't like and don't appreciate the settler system, so instead of trying to improve upon it you just decide it would be "easier" to scrap it and make some arbitrary slider for it.
                    PW is not "some arbitrary slider". you can micromanage all you want with PW. you actually place each improvement one by one by hand. it is just that it takes less time to place many improvements at one time and you can choose when you are going to place them

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                    • #40
                      quote:

                      Originally posted by MarkG on 04-15-2001 12:53 PM
                      btw, yes, settlers are winning with 51% but there is a 45% out there that wants to know: how smart are the auto-workers going to be?
                      and your sympathy is not enough


                      Auto-workers are not likely to be noticeably smarter then the terraformers in SMAC. So dont use them! Adapt and change your playingstyle instead. Go for quality before quantity. Go for space-race, with max 20-25 founded cities, and perhaps max 20-25 conquered ones. Never, or seldomly above 50 cities.
                      The days there (some) civers enjoyed to "expand their way to success", by founding/conquering literally hundreds of cities is numbered. And thats a damn good thing. I want a "tighter" game then Civ-2 ever was: a slightly "overpressured" game, instead of an "underpressured" one. I think Firaxis actually have expressed the same thing.

                      As for AI-civ controlled "automated" workers & settlers:

                      Well thats an entirely different cup of tea. I really hope that they have made the correct game-develop decision here, and consequently choosen to bypass the whole damn "visible AI-civ controlled worker/settler" idea all together. Both "AI-city area management" and "AI-city placements" is far to important (seen from a longterm logistical viewpoint) to be left in the hands of erratically moving AI-workers & settlers. There are other, much more effective ways to deal with these problems...

                      As for the PW-system. Well, I never liked the idea of being forced to move around that damn map anyway, in order to click-and-paste all those terrain-improvements. The map should autocenter automatically, with flashing units, and possibly also cities!! I want to have the option to be automatically guided. I dont want to be forced to manually drag around the whole damn map back and forth, each and every turn, just to check and doublecheck if I havent missed anything.
                      Anyway, since a majority (although a small one) actually have voted for the settler-modell - why not just give the thing a rest, heh? The choice between "PW" and "Settler" is a pretty fundamental one - something they most probably already have decided, perhaps 8-10 months ago. So any ideas of pursuade them to make such drastic reversal changes is pretty futile.

                      Besides; 51% is still 51%! If they instead would have chosen the PW-modell, then only 45% would be happy with it. Would that be a more vise decision, from Firaxis point of view? Theres an old saying...

                      "If you try to please everybody, you might end up with pleasing nobody".

                      [This message has been edited by Ralf (edited April 16, 2001).]

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                      • #41
                        quote:

                        Originally posted by raingoon on 04-15-2001 05:36 AM
                        What does PW add to actual gameplay to make up for what it takes away?
                        TIME not spent on micromanaging settlers or seeing silly automated settlers running around. TIME better spent on fun things...

                        thanks to PW and other features, in CTP2 you can have more turns in the same (real playing) time, which means more realistic turn time(not 50 years for each turn), more time for spent on the early periods, etc...

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                        • #42
                          btw, yes, settlers are winning with 51% but there is a 45% out there that wants to know: how smart are the auto-workers going to be?
                          and your sympathy is not enough

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                          • #43
                            hey raingoon!

                            Settlers vs Public Works
                            * Settlers-type model 97 / 50%
                            * Public Works-type model 90 / 47%
                            * Dont know/Dont care 4 / 2%
                            Total Votes: 191

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                            • #44
                              quote:

                              Originally posted by Ralf on 04-15-2001 06:04 PM
                              Auto-workers are not likely to be noticeably smarter then the terraformers in SMAC. So dont use them! Adapt and change your playingstyle instead.
                              i'm sorry, but i would like to choose how i play and not have the deficiencies of the game change how i play the game...

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                              • #45
                                so the fact that auto-settlers run around like... lemmings doing nothing is a game rule??????

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