| quote: Originally posted by Der_Wachter on 04-11-2001 08:47 PM Personally, I prefer settlers (or Workers as the case may be with Civ III) because I like to bring these units along whenever I'm on a military campaign. I simply cannot visualize fortresses, roads, and railroads popping in the middle of my army's advance into enemy territory without some way of justifying the sudden appearance of terrain improvements. |
I totally agree. The working units are very useful in war.
But I think it's easier to imagine soldiers being recruited (even though the game (Civ II) doesn't properly reflect this with a drop in population points) in a city where there is a large concentration of people than to try to visualize terrain improvements being built without a "physical" presence there to account for it.
Therefore I preferre the puplic works concept, that was one of the reasons to buy CTP1. But there would be another solution for the problem the publics works could be generated by puplic worker. Units that must be produced and they will appear where a tileimprovement is put. They can't be moved like normal units they are there like the caravans in CTP1/2.
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