Ignorant me
What is the public works concept?
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POLL 20: Settlers vs Public Works
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Settlers vs Public Works Option Votes / Percentage Settlers-type model
151 / 51%Public Works-type model
134 / 45%Dont know/Dont care
7 / 2%Total Votes: 292 View Comments | Forums Discussion
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Well then, my work here is done! Settlers (actually, workers) seem to be what Firaxis is settling on anyway, so let's just hope all of you PW supporters will not mind too much. A good debate was had by all!
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Nope, it's no joke. You convinced me!
I always did stick with the REAL thing!
Long live Firaxis!
Down with Activision!
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Whoa... is this a joke? I noramlly have a hard time of convincing anyone of anything...Originally posted by Andreiguy
Cyclothron, I believe you have convinced me.
I was a die-hard supporter of PW, but I see your point. Settlers ARE more realistic, and they give this feel of the "real-world" (Sorry, I'm repetitive). PW is a bit to un-civ for me!
Go Settlers!
PW is not a Sid thing!
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Cyclothron, I believe you have convinced me.
I was a die-hard supporter of PW, but I see your point. Settlers ARE more realistic, and they give this feel of the "real-world" (Sorry, I'm repetitive). PW is a bit to un-civ for me!
Go Settlers!
PW is not a Sid thing!
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MarkG,
If the Firaxis-site Tells us there will be no Relationship between CivII and CTP (besides settlers only for colonization) then why are you asking this?
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Go Public Works!
They make things so much easier; anyway, it is more realistic too.
Especially in later parts of a game, moving engineers all over the map gets frustrating.
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Guest repliedActually in CTP 1 you had to build a one tile road inside of your border and then connected the road one tile at a time outside of your border. Irrigations also had to start inside your border next to water and then again one tile at a time to your border and continual outside of your border one tile at a time.
In CTP 2 you can build Irrigation anywhere inside of your border with or without water. Road and Irrigation must start inside your borders and can be building outside when you build a fortress. However to build a fortress, you must have a unit standing within two tile of where you want to build it. A fortress will cover an area five tile in a big cross. That is three tiles wide and five tiles top to bottom, and side to side. And a fortress can not be build on another Civs Territory.
Mark G: The spell checker will not work for me.
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Settlers are more fun
For me the settlers unit have always been a part of the game, and I think it's fun to see how the city, with surroundings, grow. To create the wealth of your city is as important as going to war, or keeping peace. I have always thought CIV was about building an empire.
The Public works system maybe more realistic, but wandering around with your Settlers are more FUN. And the reason for me to spend hour after hour in front of CIV are simply because it's fun.
I really think CIVIII will be a lot of FUN!!
/Proximo
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Guest replied wrong. this is just an issue of whether or not you allow such a thing(as a designer)quote:

Originally posted by C. Gerhardt on 05-21-2001 04:47 AM
The concept of settlers/workers allows you to build improvement along the world without problems for distances.

wrong. in ctp1/2 you can build improvements in the entire area of your civ.quote:

If your gonna use public works you can build only improvements in a radius of 3 tiles from your cities.

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The concept of settlers/workers allows you to build improvement along the world without problems for distances. If your gonna use public works you can build only improvements in a radius of 3 tiles from your cities. This means that if your cities are apart more than 6 tiles your get a gap in your city connections. The advantage of PW is that you can build sea tile impr. unless you add a Units Workshop!!!
There is a way of using both settlers and PW in the same game.
Like usual your cities collect trade arrows for taxes and so. Why not add a new bar in the Tax-rating screen for collecting Public Works. This concept will stand for maintenance for the impr. your settlers build. If your wont collect PW your tile impr. will vanish and you have to build them again with your settlers.
This probably works best if you raise every bar 5% a turn instead of 10%.
Think about this!!!
CG
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I have an idea! why not be able to choose. You can have a box or something u can click that makes all the stuff that u would normally have to do w/ a settler/worker a public works. that way u can have the best of both worlds
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quote:

Originally posted by MrFun on 05-15-2001 06:11 PM
This entire thread is meaningless now since it looks like Firaxis has decided to stay with using Workers for tile improvement.

Agree! Lets make room for other new POLLS instead.
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quote:

Originally posted by Mister Pleasant on 05-13-2001 02:16 PM
To all of those who say PW was unrealistic, here's a question:
How realistic is it for 10,000 people to spend 50 years building a road?

And how realistic is it to spend 50 years moving one or two tiles? That arguement should be used for more turns only. Also we could use the same arguement for PW. How realistic is it to take 50 years to build one tile of road?
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