The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Note that you can set a player's civ to be 'Any' so that you can change it within the game.
If i save a game playing with romans, and then load it choosing another civ, does the roman turn get saved? If it does, this could lead to civ2-like MP hotseat with a simple script. Anyone knows?
The bic file will be in the saved game, thereofre no switching civs mid game, though if hotseat were an option, maybe a real alliance would be possible. especially if I wanted to play two civs. hopefully it would be a real alliance.
I see that culturally linked starts are now the norm. Who decided that America and India should always start next to each other? Or am I just unlucky? i get a perverse enjoyment out of nucing the Indians after they bought my employer and laid off all the American workers, so I dont want them too close so early. It just makes me happy to hit all those Indian cities with dozens of ICBMs each. Plus thats a cool ground shaking effect
In the meantime, those of us that desires to create and play true scenarios will have to wait some more. I guess I can appreciate them continuing to tweak the regular game and the modders wanting to continue to alter the regular game, but none of these efforts can make true Civ2-like scenario.
Will the AI be more aggressive again, the way like the two previous patches have rendered it more aggressive? And research speed, I didn't read any precise answer yet about the AI tech-trading which allow everybody to enter Industrial age by 1000-1200 AD in 1.17 games instead of 1300+ AD before. I just simply can't imagine entering Industrial by 800 AD and having nukes by 1500 AD this time.
The art of mastering:"la Maîtrise des caprices du subconscient avant tout".
Originally posted by Steve Clark
In the meantime, those of us that desires to create and play true scenarios will have to wait some more. I guess I can appreciate them continuing to tweak the regular game and the modders wanting to continue to alter the regular game, but none of these efforts can make true Civ2-like scenario.
Cope. Learn C++.
MOHonor - PJP
"Better ingredients make a better pizza" - Papa John
It sounds like they sure got a lot accomplished. And I look forward to more.
For those of you that are complaining they haven't put enough in yet, I ask you this:
Would you prefer they added half of what they are planning, and got it tested and released, so you had half of it to play with while they worked on the rest, or that they didn't release any patches at all until they were completely done fixing the game, hm?
"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
Originally posted by Master Marcus
I just simply can't imagine entering Industrial by 800 AD and having nukes by 1500 AD this time.
Eh, I did that all the time in Civ II.
"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
i don't suppose there's any chance of ever getting the abililty to upgrade units that are already loaded into an army. i mean this is something that should be an option to those of us who'd like to do so.
please at the least allow this to be an option we can turn off or on.
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