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it's here: 1.21F PATCH DETAILS

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  • Do you have more of these surprises?

    Next time you tell us Markos forgot to post the included MP option...

    However, the details for the new patch sound good
    Blah

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    • Reinstall Check

      Okay, the possibility exists that I'm missing something, but as I run it through the "issues I care about" checker... I'm just not impressed.

      1> Incomplete information about prospect of creating specific starting locations in editor

      2> No mention of mini-map in editor

      3> No mention of flat map creation

      4> No mention of ability to increase/decrease availability of resources

      5> Insufficient corruption fixes -- fixing on the back end instead of the front end

      6> No mention of correction for corruption problems on huge maps

      7> No mention of ability to put starting units on the map in editor

      Bottom Line: Chance that this patch will result in Civ3 being reinstalled in my computer is negligible.

      Email me when they get around to fixing the game
      "Never offend someone with style when you can offend them with substance." Sam Brown, Washington Post, 1/26/77

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      • Tanks guys!!!!!

        New, good stuff!

        "There's screws loose, bearings
        loose --- aye, the whole dom thing is
        loose, but that's no' the worst o' it."
        -- "Mr. Glencannon" - Guy Gilpatrick

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        • Originally posted by Mike Breitkreutz FIRAXIS
          After checking the posted readme, it seems we forgot something:
          Wow what an encore!
          ------------------------------------
          Cheers
          Exeter.
          -------------------------------------

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          • Note that you can set a player's civ to be 'Any' so that you can change it within the game.
            If i save a game playing with romans, and then load it choosing another civ, does the roman turn get saved? If it does, this could lead to civ2-like MP hotseat with a simple script. Anyone knows?

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            • The bic file will be in the saved game, thereofre no switching civs mid game, though if hotseat were an option, maybe a real alliance would be possible. especially if I wanted to play two civs. hopefully it would be a real alliance.

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              • Looks like we'll have the basics for a scenario editor: Customizing civs and setting start conditions and units. Nice update!

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                • I see that culturally linked starts are now the norm. Who decided that America and India should always start next to each other? Or am I just unlucky? i get a perverse enjoyment out of nucing the Indians after they bought my employer and laid off all the American workers, so I dont want them too close so early. It just makes me happy to hit all those Indian cities with dozens of ICBMs each. Plus thats a cool ground shaking effect

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                  • You can still change it, it's in the game setup screen instead of under preferences.
                    Don't try to confuse the issue with half-truths and gorilla dust!

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                    • In the meantime, those of us that desires to create and play true scenarios will have to wait some more. I guess I can appreciate them continuing to tweak the regular game and the modders wanting to continue to alter the regular game, but none of these efforts can make true Civ2-like scenario.

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                      • Will the AI be more aggressive again, the way like the two previous patches have rendered it more aggressive? And research speed, I didn't read any precise answer yet about the AI tech-trading which allow everybody to enter Industrial age by 1000-1200 AD in 1.17 games instead of 1300+ AD before. I just simply can't imagine entering Industrial by 800 AD and having nukes by 1500 AD this time.
                        The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

                        Comment


                        • Originally posted by Steve Clark
                          In the meantime, those of us that desires to create and play true scenarios will have to wait some more. I guess I can appreciate them continuing to tweak the regular game and the modders wanting to continue to alter the regular game, but none of these efforts can make true Civ2-like scenario.
                          Cope. Learn C++.
                          MOHonor - PJP

                          "Better ingredients make a better pizza" - Papa John

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                          • It sounds like they sure got a lot accomplished. And I look forward to more.

                            For those of you that are complaining they haven't put enough in yet, I ask you this:

                            Would you prefer they added half of what they are planning, and got it tested and released, so you had half of it to play with while they worked on the rest, or that they didn't release any patches at all until they were completely done fixing the game, hm?
                            "For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli

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                            • Originally posted by Master Marcus
                              I just simply can't imagine entering Industrial by 800 AD and having nukes by 1500 AD this time.
                              Eh, I did that all the time in Civ II.
                              "For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli

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                              • i don't suppose there's any chance of ever getting the abililty to upgrade units that are already loaded into an army. i mean this is something that should be an option to those of us who'd like to do so.

                                please at the least allow this to be an option we can turn off or on.

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