The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by jimmyh
Some thing tells me they don't want us to play with the save game files!!!
Probably been forced in by Infogrames.
Well, CPT might no longer be needed, and the SGS's should be able to recreate. I think a lot of fans have been mad on 1MB+ saves, compression is good, and hopefully it isn't highly compressed, so it should be possible to decompress it.
Sounds like they've been busy, some good stuff in this.
* Updated All Terrain As Roads unit ability to work with water units.
* Updated water unit movement to take into account the cost of the terrain type.
This sounds interesting... Could make anciient ships move very slowly in the oceans, but good movement on the coast, but modern ships move as road everywhere and zip around the map like anything... interesting...
gramphos, this kind of stuff is decided instantly and collectively on both of dan's and mine brains under certain unwritten, tried, and mutually accepted rules that have been in use since the creation of this site
Hrm... they mention something about a fix with the add/delete buttons... I wonder if this is taking out the bug that lets you use them even when they're not present, or adding a few more in. I'm guessing it's the former, though with some of the changes being made, it can't be too long until the latter comes about.
"Editor: Added new unit abilities to allow bombarding to be
lethal against land and/or sea units."
Thank Odin!
"Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
"...Mangy dog staggering about, looking vainly for a place to die."
"sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.
One point I'd like to make in case a firaxian passes by is the icon limits. 82! We cant add new techs without re-using an icon and now we find a similar prob with the units_32.pcx. I'm sure this "small detail" has caused a lot of hair pulling by a few fans who have installed some mods.
Is the number 82 something special like the number 42? If not lets increase it !!!!!
Very very good!!! (except the thing that will make newly discovered civs automatically come up...i like being able to specify where each is...) The changes Gramphos mentioned are definitely the best (YAY UNITS CAN HAVE DIFFERENT HP #'s!!!!!!!!!!!!!!!!!)
Editor: Added HP bonus to the Units page. The bonus can be
anywhere from -20 to +20.
Explanation by Mike B on civfanatics:
You can assign a hit point bonus on a per unit basis. For example, if you give Warriors a bonus of 5, Conscript Warriors will have 7 hit points, Regular Warriors will have 8, Veteran Warriors will have 9, and Elite Warriors will have 10 hit points.
Now that means you can have negative HP! Would this mean the unit dies directly after it is build?
Originally posted by Franses
Now that means you can have negative HP! Would this mean the unit dies directly after it is build?
A living unit can never have less than 1 hit point. If you give a negative bonus to a unit, it will have lower-than-normal hit points but never less than 1. Using my previous example, if you give Warriors a -2 hit point bonus, Conscript Warriors will have 1 hit point, Regular Warriors will have 1, Veteran Warriors will have 2, and Elite Warriors will have 3 hit points.
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