Okay I have some better numbers on the sizes our cities will grow to. Also the numbers of raw shields and commerce before corruption and the boosters (libraries etc.) are accounted for.
New Voice - size 8, 21 shields, 21 commerce
Irony - size 10, 6 shields, 29 commerce
Resurrection - size 8, 9 shields, 24 commerce
Memory - size 11, 10 shields, 37 commerce
Renewal - size 12, 13 shields, 34 commerce
Phoenix - size 11, 17 shields, 28 commerce
Hope - size 12, 25 shields, 35 commerce
Panama Vox - size 12, 13 shields, 35 commerce
Eternity - size 12, 13 shields, 35 commerce
Seabiscuit - size 10, 15 shields, 28 commerce
This assumes that every grassland, plains and desert tile we have are irrigated and railed. We'll be using every single bit of irrigation we have except for one or two of the desert tiles depending on shield corruption.
Obviously Hope will eventually become our best city. Unfortunately it is the only reason why our other cities will become powerful as well so it will have to wait a while before that happens. Our southern desert cities will also become powerful down the road, but that will take a while as they can't grow too well on their own right now.
Depending on corruption (which I have not calculated into the above numbers) by the end of this we'll have two 20-shield cities, five 10+ shield cities, and three not-quite-10-shield cities. Not too bad.
If I have some time today I'm going to fire up my old computer (which still has the PTW editor) and create a sim of having our whole island completely improved the way I want it and see what the numbers after corruption and the boosters will be.
New Voice - size 8, 21 shields, 21 commerce
Irony - size 10, 6 shields, 29 commerce
Resurrection - size 8, 9 shields, 24 commerce
Memory - size 11, 10 shields, 37 commerce
Renewal - size 12, 13 shields, 34 commerce
Phoenix - size 11, 17 shields, 28 commerce
Hope - size 12, 25 shields, 35 commerce
Panama Vox - size 12, 13 shields, 35 commerce
Eternity - size 12, 13 shields, 35 commerce
Seabiscuit - size 10, 15 shields, 28 commerce
This assumes that every grassland, plains and desert tile we have are irrigated and railed. We'll be using every single bit of irrigation we have except for one or two of the desert tiles depending on shield corruption.
Obviously Hope will eventually become our best city. Unfortunately it is the only reason why our other cities will become powerful as well so it will have to wait a while before that happens. Our southern desert cities will also become powerful down the road, but that will take a while as they can't grow too well on their own right now.
Depending on corruption (which I have not calculated into the above numbers) by the end of this we'll have two 20-shield cities, five 10+ shield cities, and three not-quite-10-shield cities. Not too bad.
If I have some time today I'm going to fire up my old computer (which still has the PTW editor) and create a sim of having our whole island completely improved the way I want it and see what the numbers after corruption and the boosters will be.
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