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Moves - Volume 4

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  • 900ad Turn Orders

    - Memory finishes aqueduct. Start ironclad
    - VW#s 1&12 move 1 and rail
    - VW#s 5&8 rail
    - VW#2 moves to join 5&8 and rails
    - VW#s 3,4&7 move to Seabiscuit 4 and rail
    - Phoenix WF moves from coast to newly irrigated tile

    Comment


    • 900ad Turn Orders

      Well that's odd as Lego dyes apparently weren't global. They disappeared this turn causing Memory and Renewal to go into disorder.

      In any case Lego sent us Replaceable Parts which caused our workers to work faster and messed up my work schedule for the turn (for the better of course). Oh and we have rubber right next to New Voice.

      VW#s 5&8 railed
      VW#1 moved 1 and irrigated
      VW#12 moved to Renewal 1 and irrigated
      VW#s 3&4 moved to Seabiscuit 4 and railed
      VW#2 moved to Phoenix 7-4 and irrigated
      VW#7 moved to New Voice 4 and irrigated

      I sent a note to Lego asking for dyes.

      Comment


      • - Memory finishes aqueduct. Start ironclad.
        - Resurrection finishes marketplace. Start aqueduct.
        - Hope finishes worker. Start worker.
        - VW#1 rails tile
        - VW#2 moves to Phoenix 6 and rails tile
        - VW#s 3&4 move 2 and rail tile
        - VW#s 5&8 move 9 and rail tile
        - VW#7 rails tile
        - VW#12 moves to New Voice 4 and rails tile
        - New worker in Hope named VW#14 and moves to New Voice 7 and irrigates
        - There will possibly be a leftover worker near Renewal. If so, move him to New Voice 1 and irrigate.
        - WF in Phoenix to 3 plains tiles and 2 hills
        - WF in Seabiscuit to 3 plains tiles and 2 hills
        - WF in Memory back to whale, 3 hills and 2 coast
        - WF in Renewal to 2 gold mountains, 2 grasslands and 2 coasts.

        Comment


        • 910ad Turn Played

          Mostly per orders though there were two extra workers finished with tasks. I railed the bonus grass near Renewal with them.

          ND sent their gold

          Voxtavia

          Comment


          • 920ad Turn Orders

            - VW#s 1,2,3,4&5 move to iron mountain at Irony 3 and rail.
            - VW#s 6,7,8,9&10 move to gold mountain at Renewal 4 and rail
            - VW#s 11,12&13 move to gold hill at Memory 8 and rail
            - VW #14 moves to New Voice 1 and irrigates
            - If Lego sends 6 workers or less, join them in equal numbers to Eternity, Panama Vox and Resurrection. If they send more than 6 workers, add one to Irony and the others in equal numbers to the three cities above.
            - Send WM to Lego

            We finally have our workers in groups. It currenly takes 5 workers to rail or mine a mountain, 3 to rail or mine a hill, 2 to rail grass/plains/desert, and 1 to irrigate
            Last edited by Rhothaerill; May 20, 2004, 11:46.

            Comment


            • Rhoth - please send our world map to Lego on this turn as well. Thanks.
              Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

              Comment


              • 920ad Turn Played

                Per orders. The WM was sent to Lego. ND paid their gold.

                No screenshot

                Comment


                • 930ad Turn Orders

                  - Hope produces worker. Start worker.
                  - Seabiscuit produces ironclad. Start artillery.
                  - VW#s 1,2,3,4&5 move to mountain at New Voice 1-2 and mine.
                  - VW#s 6,7,8,9&10 move to gold mountain at Renewal 7-7 and rail
                  - VW#s 11,12&13 move to horse hill at Memory 1 and rail
                  - VW #14 moves to desert at Panama Vox 1 and irrigates
                  - New worker from Hope named VW #15 and moves to Panama Vox 7 and irrigates
                  - If Lego sends 6 workers or less, join them in equal numbers to Eternity, Panama Vox and Resurrection. If they send more than 6 workers, add one to Irony and the others in equal numbers to the three cities above.

                  Comment


                  • 930ad Turn Played

                    Per orders. Derek the lego worker was added to Resurrection. ND sent their gold.

                    No screenshot

                    Comment


                    • 940ad Turn Orders

                      - The New Voice finishes rifleman. Start infantry.
                      - VW#s 1,2,3,4&5 move to mountain at New Voice 7-7 and rail.
                      - VW#s 6,7,8,9&10 move to mountain at Renewal 2 and mine.
                      - VW#s 11,12&13 move to hill at Panama Vox 2-1 and rail
                      - VW #14 moves to desert at Eternity 9 and irrigates
                      - VW #15 moves to bonus grass at Renewal 4-7 and irrigates
                      - Move catapult from Hope to New Voice and upgrade.
                      - Ironclad moves 1-2-2-4
                      - Set research to 100%
                      Last edited by Rhothaerill; May 25, 2004, 22:17.

                      Comment


                      • 940ad Turn Played

                        Per orders with the exception of only upping our rate to 90% per the email I sent Lego. Lego also sent two workers which were added to Eternity and Panama Vox. ND sent their gold.

                        Voxtavia

                        Comment


                        • 950ad Turn Orders

                          - Hope completes worker. Start worker.
                          - New Voice grows to size 6. WF on mined mountain
                          - VW#s 1,2,3,4&5 mine mountain
                          - VW#s 6,7,8,9&10 move to mountain at New Voice 4-7 and rail.
                          - VW#s 11&12 move to desert at Panama Vox 8 and rail
                          - VW#s 13&14 move to desert at Eternity 2 and rail
                          - VW #15 moves to desert at Panama Vox 9 and rail
                          - New worker from Hope named VW#16 and moves to desert at Panama Vox 9 and rail
                          - Artillery in New Voice moved to Hope
                          - Ironclad is renamed VCS Immortal and moves to Eternity
                          - Move slider down as far as possible to maintain 1 turn to communism.
                          Last edited by Rhothaerill; May 31, 2004, 03:25.

                          Comment


                          • Originally posted by Beta
                            The only issue with ironclads is that they do not upgrade. So we may want to be wary of how many we build.

                            Here are my suggested names:

                            VCS Immortal
                            VCS Fearless (with the Caravel renamed Destiny)
                            VCS Intrepid (with the Caravel renamed Exodus)
                            VCS Mars
                            VCS Indefatigable
                            VCS Victory
                            VCS Arisen
                            VCS Avenger

                            When we get to destroyers, and keeping with the American naming convention (Battleships -states; Cruisers - cities; Destroyers - people), may I suggest:

                            VCS Eli
                            VCS Dissident
                            VCS HarryH
                            VCS Jon Miller
                            VCS Wittlich
                            VCS Rhothaerill
                            VCS Beta

                            And I will start on the Public Apology piece and re-naming of Seabiscuit.
                            Thought I would bring this forward. I suggest our first ironclad be named VCS Immortal. Jon was not keen on transferring ship names - so suggest you jsut draw from the other names on the list.

                            Now - the Lux Invicta thing ... maybe it is time.

                            Rhoth - looking good. One suggestion - when it comes to adding workers - may I suggest Resurrection. They can be added to sea tiles which will give two food and two gold. It has an aqueduct. And corruption is lower.
                            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                            Comment


                            • Originally posted by Beta


                              Thought I would bring this forward. I suggest our first ironclad be named VCS Immortal. Jon was not keen on transferring ship names - so suggest you jsut draw from the other names on the list.

                              Now - the Lux Invicta thing ... maybe it is time.

                              Rhoth - looking good. One suggestion - when it comes to adding workers - may I suggest Resurrection. They can be added to sea tiles which will give two food and two gold. It has an aqueduct. And corruption is lower.
                              Resurrection is the first one I added to (during the turn before last). I'm trying to keep them about even between the three so that one city doesn't get too many Lego workers (though they won't accept the flip anyway).

                              I'll name the new ironclad this next turn.

                              Comment


                              • 950ad Turn Orders

                                Turn played per orders with a few exceptions. Lego sent us 100 gold, 2 workers, and refining. We have oil near Panama Vox so workers 11 & 12 railed that tile instead. Also because of our oil I suspended progress on the ironclad and switched the builds to artillery. Once Lego gives us steel and combustion we now know that we can definitely build destroyers and our ironclads are obsolete.

                                The two workers were added to Resurrection and Irony respectively.

                                ND did not send their gold so I will shoot a note off to them.

                                No screenshot

                                Comment

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