870ad Turn Orders
- The New Voice finishes aqueduct. Start rifleman
- Hope finishes worker. Start worker
- VW#1 moves 8-6-8-8-8-6-3 to Seabiscuit4 and irrigates
- VW#s 9-11 move 6 and rail hill
- New worker in Hope named VW#12 and moves to Seabiscuit4 and irrigates.
We can also possibly rename Seabiscuit if Beta is ready with the background story.
We also need to make a decision this turn. Rush the markets/aqueducts remaining or start upgrading our old pikes to riflemen. It takes 100 gold per pike. I'm currently leaning toward rushing just the market in Irony and then banking gold toward unit upgrades. It will be a while before the remaining four aqueducts are needed anyway.
- The New Voice finishes aqueduct. Start rifleman
- Hope finishes worker. Start worker
- VW#1 moves 8-6-8-8-8-6-3 to Seabiscuit4 and irrigates
- VW#s 9-11 move 6 and rail hill
- New worker in Hope named VW#12 and moves to Seabiscuit4 and irrigates.
We can also possibly rename Seabiscuit if Beta is ready with the background story.
We also need to make a decision this turn. Rush the markets/aqueducts remaining or start upgrading our old pikes to riflemen. It takes 100 gold per pike. I'm currently leaning toward rushing just the market in Irony and then banking gold toward unit upgrades. It will be a while before the remaining four aqueducts are needed anyway.
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