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Moves - Volume 4

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  • Okay I have some better numbers on the sizes our cities will grow to. Also the numbers of raw shields and commerce before corruption and the boosters (libraries etc.) are accounted for.

    New Voice - size 8, 21 shields, 21 commerce
    Irony - size 10, 6 shields, 29 commerce
    Resurrection - size 8, 9 shields, 24 commerce
    Memory - size 11, 10 shields, 37 commerce
    Renewal - size 12, 13 shields, 34 commerce
    Phoenix - size 11, 17 shields, 28 commerce
    Hope - size 12, 25 shields, 35 commerce
    Panama Vox - size 12, 13 shields, 35 commerce
    Eternity - size 12, 13 shields, 35 commerce
    Seabiscuit - size 10, 15 shields, 28 commerce

    This assumes that every grassland, plains and desert tile we have are irrigated and railed. We'll be using every single bit of irrigation we have except for one or two of the desert tiles depending on shield corruption.

    Obviously Hope will eventually become our best city. Unfortunately it is the only reason why our other cities will become powerful as well so it will have to wait a while before that happens. Our southern desert cities will also become powerful down the road, but that will take a while as they can't grow too well on their own right now.

    Depending on corruption (which I have not calculated into the above numbers) by the end of this we'll have two 20-shield cities, five 10+ shield cities, and three not-quite-10-shield cities. Not too bad.

    If I have some time today I'm going to fire up my old computer (which still has the PTW editor) and create a sim of having our whole island completely improved the way I want it and see what the numbers after corruption and the boosters will be.
    Last edited by Rhothaerill; April 10, 2004, 19:12.

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    • cool

      20 shield cities (base) is not bad

      Jon Miller
      Jon Miller-
      I AM.CANADIAN
      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

      Comment


      • Originally posted by Jon Miller
        cool
        indeed!
        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

        Comment


        • 800ad Turn Played

          Per (short) orders. GS offered electricity to which I responded with nationalism. ND offered 50 gold.


          Electricity
          Voxtavia

          Comment


          • 810ad Turn Orders

            - Hope grows to size 4, produces worker and drops to size 3. Start catapult
            - VW#1 moves 8 and rails
            - VW#10 moves 4-1 and irrigates
            - New worker in Hope renamed VW#11 and moves 3 and irrigates
            - V.C.S. Discovery 6-6-6
            - V.C.S. Exploration 1-1-1
            - Hope WF to fish, mined hill,and mined grassland.

            The reason for the catapult is that to make the 2-turn worker pump I need a starting point of size 4. We can rush the cat quickly before it grows and in that time the workers will irrigate and rail the grass tile. When Hope grows to size 4 then it will have +5fpt, +5spt, and empty boxes....perfect for a 2-turn worker pump without continuous micromanaging.

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            • catapults are good to have anyway

              Jon Miller
              Jon Miller-
              I AM.CANADIAN
              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

              Comment


              • The turn is here and I'm playing it.

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                • 810ad Turn Played

                  Per orders. No changes. ND sent the third 50 gold payment.

                  Comment


                  • 820ad Turn Orders

                    - VW#3 moves 2 and rails mountain tile
                    - VW#4 moves 2-2-2-2 and rails mountain tile
                    - VW#7 moves 8 and rails mountain tile
                    - VW#9 moves 1 to irrigated grass and rails
                    - VW#10 rails grass tile
                    - VW#11 rails grass tile
                    - V.C.S. Discovery moves 1-1-1
                    - V.C.S. Exploration moves 2-2 and fortifies
                    - Send nationalism-accepted to Lego
                    - Send world map-accepted to Lego


                    We now have two teams of 3 workers each. Since railing grass/plains/desert takes 3 worker turns, hills take 6 and mountains take 9....you do the math. I won't be able to sync up another 3-worker team for a few more turns though.
                    Last edited by Rhothaerill; April 14, 2004, 03:56.

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                    • Time for a rush build maybe?
                      Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                      • The save is in and I'm about to play it. Yes I was thinking of rush building an aqueduct so we can start getting some boats in the water next.

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                        • 820ad Turn Played

                          Per orders. I rushed the aqueduct in Seabiscuit as that one has the slowest shield production at the moment.

                          Lego sent us industrialization. And ND sent their payment. Oh and someone must have gifted Roleplay into the industrial age. I'll check with Togas sometime soon to see about a nationalism deal.

                          No screenshot.

                          Comment


                          • Originally posted by Rhothaerill
                            The save is in and I'm about to play it. Yes I was thinking of rush building an aqueduct so we can start getting some boats in the water next.



                            Yes - a navy! I think the first thing we will need to do is transfer the existing caravel names to the new warships.

                            Rhoth - aren't you glad I am so helpful with the important things.
                            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                            Comment


                            • I am all about a navy

                              in PtW Navies can be upgraded, right?

                              Jon Miller
                              Jon Miller-
                              I AM.CANADIAN
                              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                              Comment


                              • No they can't, but we can build ironclads at least. The upper division ships will depend on whether we have oil in our desert...or if Lego has two.

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