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Moves - Volume 4

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  • 870ad Turn Orders

    - The New Voice finishes aqueduct. Start rifleman
    - Hope finishes worker. Start worker
    - VW#1 moves 8-6-8-8-8-6-3 to Seabiscuit4 and irrigates
    - VW#s 9-11 move 6 and rail hill
    - New worker in Hope named VW#12 and moves to Seabiscuit4 and irrigates.


    We can also possibly rename Seabiscuit if Beta is ready with the background story.

    We also need to make a decision this turn. Rush the markets/aqueducts remaining or start upgrading our old pikes to riflemen. It takes 100 gold per pike. I'm currently leaning toward rushing just the market in Irony and then banking gold toward unit upgrades. It will be a while before the remaining four aqueducts are needed anyway.

    Comment


    • I like the idea of rushing the Market and than doing upgrades

      unless all our cities are siting maxed out at 6 (which I don't beleive they are, I would have to find my PtW CD to check though)

      Jon Mliler
      Jon Miller-
      I AM.CANADIAN
      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

      Comment


      • Originally posted by Jon Miller
        I like the idea of rushing the Market and than doing upgrades

        unless all our cities are siting maxed out at 6 (which I don't beleive they are, I would have to find my PtW CD to check though)

        Jon Mliler
        Only a couple of our cities are maxed at 6 right now. There are four cities that will need help (i.e. joining workers) to even be able to grow now, much less grow above size 6 so I'm not too worried about their aqueducts at the moment.

        Comment


        • yah

          definitely do the marketplace/upgrade than

          HJon Miller
          Jon Miller-
          I AM.CANADIAN
          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

          Comment


          • 870ad Turn Played

            Per orders with the addition of moving one of the Seabiscuit WF from coast to the newly irrigated plains as well as rushing the market in Irony.

            ND sent their gold.

            Voxtavia

            Comment


            • Where did you get that border graphics mod from?

              Comment


              • Originally posted by Trip
                Where did you get that border graphics mod from?
                A Trip sighting!!!

                Well, from a link from you...but then, you knew that didn't you?

                Comment


                • 880ad Turn Orders

                  - Irony finishes marketplace. Start aqueduct.
                  - Verify that Eternity is working 2 hill tiles
                  - VW#s 1 & 12 move 1 and irrigate
                  - VW#s 3,4&7 move to hill at Resurrection 8 and rail
                  - VW#5 moves to mountain at Panama Vox 2-3 (the gateway to Lego) and rails
                  - WF in Phoenix...move one citizen on coast to the newly irrigated plains

                  Comment


                  • 880ad Turn Played

                    Per orders, with the addition of sending VW#8 to the mountain near Lego. Our network is almost up.

                    ND sent their gold.

                    No screenshot

                    Comment




                    • Ever forward, one step at a time
                      *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

                      Comment


                      • Originally posted by Rhothaerill
                        A Trip sighting!!!

                        Well, from a link from you...but then, you knew that didn't you?
                        I suspected, but wasn't sure. I'm glad to have introduced such a nifty mod to Apolyton.

                        Comment


                        • 890ad Turn Orders

                          - Hope finishes worker. Start worker
                          - VWs #1 & 12 move 3 and irrigate.
                          - VW#6 move to hill at Eternity 6 and rail
                          - VWs #9-11 move to mountain at Renewal 2 and rail
                          - New worker from Hope named VW#13 and moves to hill at Eternity 6 and rails
                          - One or two of the workers on the mountain near Lego will finish (I'm not sure how many). If one, then move it to hill at Eternity 6 and rail, if two then move both to Phoenix 9 and irrigate as well as moving a Phoenix coastal WF to the newly irrigated tile.
                          - Seabiscuit WF on coast to newly irrigated tile
                          - Set luxuries to 10% (because I'm an idiot and forgot to ask Lego to re-send dyes last turn).
                          - When sending the save to Lego, make sure to ask them to send dyes again!

                          Comment


                          • I'm not sure how much I will be around tomorrow so if the save comes in can you play it Beta? Make sure to note the luxury issues that I forgot about last turn.

                            Comment


                            • 890ad Turn Played

                              Per orders with a few changes. Lego sent us the Corporation as well as continuing dyes (as an unending deal instead of a 20-turn deal) so I sent them a thanks in the email. ND sent us the 50 gold payment. Also I switched the WF around a little in Seabiscuit and Phoenix to shave a turn off of the ironclad in Seabiscuit.

                              Voxtavia

                              Comment


                              • Thanks Rhoth. We had friends in town this weekend, and I am only getting to my civin duties now.
                                Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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