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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I think Sufa's galley is the most likely to drop troops by the Iron Colony. We can't take troops away from Hurricane in the next 2 turns, but after that there may be some spare units to send. Depends on how the 5 Immortals fare.
I haven't finished moving the eastern galleys yet; I haven't even started moving the second one. My proposal was to end both of them at 6 from the Iron colony. Aeson is thinking in terms of one 6 from the colony and one 6-9 from it.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Upgrading is a gamble, but if Vox attacks, I'd like to have some troops to go after their survivors. Edit: Then again, there would be plenty of time to upgrade before Vox's survivors could get back to their own territory, now that I think about it. So let's hold off the upgrade.
Cant sell the barracks in cities before Cyclone... I think that's only EotS and Hurricane. It might hurt our healing too, not sure. We don't need the cash this turn, so probably safest just to leave them and sell them next turn.
Well, a 2HP 2D unit on a mountain is harder to kill than a 1HP 2D+F unit on a mountain. So any survivors they have we should plink down with Cats before attacking first anyways.
If they had a 1 HP defender left for our newly upgraded Med Inf to kill, it pays off. Otherwise we should just wait.
So if we don't upgrade, we'll end up with four pikes, a regular medieval infantry, and a regular sword (plus WCs) in Tempest. Does that sound good? By the way, I'm thinking pull the WC that finished off GoW's forces last turn back to Tempest to heal.
What about the worker lure? Any thoughts on if we should do it. Probably they send out their 1HP Immortal to grab it if they do go for it... and that's a perfect Leader opportunity.
What do we do with our new Medieval Infantry from Hurricane and our pike from EotS? Sandstorm 6 might be good just in case Vox tries to go after Sandstorm from both sides on the flatlands. And I'm thinking move the EotS pike cross-river the same way we've been doing. Then we can add a pike each to Hurricane 8 and Sandstorm 6 next turn, assuming we don't suffer a total disaster in the west.
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