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  • #31
    Nathan,

    I agree that the goal in the Science trial is to become a research juggernaut, but I don't think that means overly limiting the rest of game play. We obviously don;t want the strategy to be limiting all other civs to 1 city, but I think disallowing intercontinental invasions is overdoing it. I've been struggling with this... any other ideas?

    Re: Resource Poor, I was very tempted last night to jump into the July thread and ask if it would be OK to use that game for AU. I 'cheated' a little and read the spoilers, and it became clear that it wasn't quite a match.

    BTW, if AU does get going, we will then have 3 concurrent group games... if it's OK with everyone involved, I'd like to somehow reduce that to 2. MY suggestion would be (hope no one is offended), the mini-tourneys go away, and we have the unoffical Aplyton tournament and the AU trials.
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

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    • #32
      Originally posted by Theseus

      BTW, if AU does get going, we will then have 3 concurrent group games... if it's OK with everyone involved, I'd like to somehow reduce that to 2. MY suggestion would be (hope no one is offended), the mini-tourneys go away, and we have the unoffical Aplyton tournament and the AU trials.
      We might also be able to find an AU game that could double as the main August tournament, which would further reduce the number of distinct games. My first thought is that the "Golden Age" game would be the best Monarch-level fit, or the "Naval Power" game if enough players feel ready for the jump to Emperor in the main tournament (and if AU players don't mind the extra restrictions that more general tourney players aren't subject to), largely because they are on standard maps.

      By the way, I'm really not interested in a culture flipping game. It's hard to imagine being particularly successful in it without fairly frequent palace moves (at least compared with what someone who moves the palace a lot could accomplish), and the idea of moving my palace all the time just "doesn't feel right" to me.

      Nathan

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      • #33
        Originally posted by Theseus

        BTW, if AU does get going, we will then have 3 concurrent group games... if it's OK with everyone involved, I'd like to somehow reduce that to 2. MY suggestion would be (hope no one is offended), the mini-tourneys go away, and we have the unoffical Apolyton tournament and the AU trials.
        Seems quite reasonable, since the mini-tourneys and the AU seem to have essentially the same goal, of everyone discussing the strategies involved in the game and comparing different approaches. (You can also do this in the tourney games of course, but they also have the competitive element). In practice the recent MT games seem to be selected because they pose (hopefully) interesting and unusual challenges, and MTiv seems to be exactly the kind of philosphy that the AU is meant to be - a (perhaps contrived) situation that is meant to test a certain aspect of your game play. So you could eqully well say that the MT series is renamed to being the AU games.

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        • #34
          Originally posted by Theseus
          BTW, if AU does get going, we will then have 3 concurrent group games... if it's OK with everyone involved, I'd like to somehow reduce that to 2. MY suggestion would be (hope no one is offended), the mini-tourneys go away, and we have the unoffical Aplyton tournament and the AU trials.
          No complaint here. The last 2 minitourneys already were thematical ones. Both have the goal to learn and compare strategies rather than to compete. I think the Apolytonian University will be a good successor of the Minitourneys.

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          • #35
            Nathan, you bring up an interesting point re the culture trial. I hadn;t thought of using the Palace so aggressively... I don;t know if I'll do that, but I'd be interested to see someone do that. For instance, I can see an aggressive warmonger generating 'too many' GLs (which usually get thron into Armies or Factories), and choosing instead to repeatedly relocate the Palace (although maybe not... why wait for a flip when you can attack instead).

            Anyway, I had envisioned the use of OTHER culture-generating buildings, and purposeful city placement.

            If this trial, or any others, don;t make sense, PLEASE speak up.

            SInce the July tournament was pretty similar to Exploration, does anyone have a preference for another theme for the first AU game?

            Nathan votes for Golden Age or Naval Power... I think we should wait on the patch for Naval Power (no real reason), but I would back doing Golden Age.

            In fact, if I don;t hear stong objection by tonight (I know, sort timeline, but...), I'm gonna go for it.
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

            Comment


            • #36
              Originally posted by Theseus
              Nathan, you bring up an interesting point re the culture trial. I hadn;t thought of using the Palace so aggressively... I don;t know if I'll do that, but I'd be interested to see someone do that. For instance, I can see an aggressive warmonger generating 'too many' GLs (which usually get thron into Armies or Factories), and choosing instead to repeatedly relocate the Palace (although maybe not... why wait for a flip when you can attack instead).
              I was under the impression that keeping the palace close to the cities you're trying to flip was a well-known standard strategy for a "How many cities can I flip?" game. And if the moves are relatively small, they can be done the "hard" way, although it does take a while. (I've never tried such a strategy myself, but I followed the idea in posts from others a few months ago.)

              Nathan votes for Golden Age or Naval Power... I think we should wait on the patch for Naval Power (no real reason), but I would back doing Golden Age.
              What I was suggesting those two for is games that could potentially do double-duty as AU games and August tourney games, not as games to go for first. Indeed, doing one of those first would preclude using it for the August tourney later.

              Nathan

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              • #37
                I've been playing the current CivFanatics Game of the Month for the last couple days, and it's a GOOD one. If anyone wants a nice Emperor-level challenge, I think it most certainly qualifies. (I hate to steal thunder from the AU series, but I also hate to see people miss an opportunity to learn just because it comes from elsewhere.) One warning: it's on a large map, albeit with a relatively small number of civs.

                Below is the full description from the CivFanatics GOTM page:
                • · Civilization: Egyptians
                  · Difficulty Level: Emperor
                  · Map Size: Large
                  · Land Form: Archipelago
                  · Land mass: Normal (70% water)
                  · Rivals: 6 Random Rivals
                  · Climate: Wet
                  · Temperature: Warm
                  · Age: 4 billion years
                  · Barbarians: Roaming
                  · Other: Culturally linked starting positions off

                Nathan

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                • #38
                  So do we use your settings for each challenge and start a game? Or do we download a save game file? If so, where is it?
                  "The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau

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                  • #39
                    As Theseus said, all start from the same savegame. The plan was initially, to use a new mod for the games, the Apolyton mod, yet to create. But I'm afraid, if we do so, the AU start might be delayed for long.

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                    • #40
                      Originally posted by nbarclay


                      I was under the impression that keeping the palace close to the cities you're trying to flip was a well-known standard strategy for a "How many cities can I flip?" game.
                      Yup. It's actually pretty fun to watch the flips after moving your palace -- a dramatic palace relocation (from one end of an empire to another) can generate a cascade of 3 or 4 flips in little more than a dozen turns. Does require fairly frequent warmongering in order to move the palace (I haven't done it the hard way either).

                      Theseus - I suggest you simply post a game - the temptation will be too much and people will download and play regardless of any potential objections

                      Catt

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                      • #41
                        OK, got it Nathan. Let's do Golden Age in August.

                        I select.... Crowding & War for the first AU trial!!!

                        (Should make people happy)

                        I'll generate the game and start a new thread for it.
                        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                        Duas uncias in puncta mortalis est.

                        Comment


                        • #42
                          The first AU trial, 101, obviates the need for what was originally listed as #10: Resources and Capitols.

                          I shoulda thought of that...

                          Anyway, we need something fun to do with Germany.

                          Any suggestions? Sir Ralph?
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

                          Comment


                          • #43
                            There are some interesting challenges left out.

                            1 - At a standard non-pangea map: Win the game by conquest without entering the industrial age. Note, the AI is allowed to enter it, but this makes your conquest harder, think of Cavalries vs. Riflemen or even Infantries. That would be a good challenge with the Germans.

                            2 - Win by conquest or domination without doing own research (slider always at 0%). Gold star - win without generating a single beaker (no scientist either) and without building the Great Library. This one could be challenging, because you'll never have a lead over the AI and will always fight with equal or even inferior units. Non-scientific civ, of course.

                            3 - (already described above) - Terrain development. Be the first civ with tanks. Gold Star for those who are the first civ entering the industrial age. Small, continents, 70% water, temperate, dry, young (3 bill years), Emperor, AI civs are America, China, Egypt, France and Persia. They are all industrious and have a big advantage on the rough map settings. Our civ: India

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                            • #44
                              #2 is inspired.
                              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                              Duas uncias in puncta mortalis est.

                              Comment


                              • #45
                                For number 2, I really hope the other civs are close so by the time the archers comes knocking down they wont be obsolete, and also Gold Star for those who build the most GW since you're not researching.

                                I would suggest a small map for this.


                                Number 1 is just a tamer version of number 2, but I'm interested to see how this would work. We stop researching just before we hit the Industrial Age and we refuse any trade deals envolving tech from that era. Is that how it would work or what?
                                Janitor, janitor
                                scrub in vein
                                for the $h1t house poet
                                have struck again

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