What's going on with your zoo city?
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What's going on with your zoo city?
Euh,which one out of the 111cities are you talking about.
Shadeex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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I already know which one will be my "zoo city" but at the moment I still have to conquer 60 or so cities(still 5 civs alive and quite strong ) as I said before it's al going way to slow.
(100 000G cash would really help me out)
Shadeex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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Originally posted by shade
I already know which one will be my "zoo city" but at the moment I still have to conquer 60 or so cities(still 5 civs alive and quite strong ) as I said before it's al going way to slow.
(100 000G cash would really help me out)
Shade
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If you have hints to quintiple my shield-building/tradearrows and the possibility to build 50 cities(instead of 10 at monarchy) please let me know.
(also the restart civ is toggeled and the map is random(not premade)
Shadeex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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2. Restart is a little harsh, but you are still better off ereadicating civs
3. You can make as many cities as you want. Just use martial law and temples and HG.
What I actually need is a governement with the pros of Communism(3armies wo support / no #city limit/ wage war whenever I want) and democracy(extra trade/ happines=growth / unbribable)
Shadeex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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-Why huge map. I bet a normal map would be sufficiantly large.
(255x25=6375)
normal map=>50x80=4000
also bare in mind that probably max 60% of squares are land(and you wont build in an mountain airea.
(and some more reasons)
also ICS works with small cities close to oneanother=>here it is the goal to give each city almost a max of territory(or sea)-why build up all your cities like that? (now?) first ICS until you have 255 cities, then build them up.
you need defence if you don't want to get run down by everyone else(remember Diety => AI builds units faster then you can kill them with an army)
my building queu is something like this:
build city
build defender
build settler
build defender/temple whatever because ppl get red fast
...
The only thing I can say: why not give it a shot yourself??(the conditions I use are in the first post)
Grtz
Shade
(any ideas for practical approaches to solve some of the problems now still are welcome)ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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back again
after a few weeks of studying(and playing Pharaoh ,yes I have been unfaithfull )I again played a few hours(=a few turns) my beloved civ2.
First and for all thx to GP.
I followed your advice and changed to Fundi(and there are a hole lot of things that aren't mentioned or correct in the manual about Fundi=> only 8 units free ,No corruption,and like stated only 50% of the trade can be used for science=> before this game I thought they meant you get your (science/2) but it means that you can't make your science rate higher then 50% that's a big difference )As soon as my civ was in disorder those bloody French sneake attacked me (Is there really no decency in this world??).I put my civ at 80%tax and started bribing Spanish cities as fast as possible(next one is their capital,so I can bribe the last half of their empire at low costs )
(I probably continue after them by taking over the Japanese and English)
At the moment I have 121 cities and 80.000.000ppl,anno 1899.
What amazed me was a barb attack
2 Dragoons(ADM:5/2/2)killed my 2 fortified Riflemen(ADM:5/4/1) like that was something they do every day??? (they definitely got my attention)
history and info-update will come soon.
Grtz
Shadeex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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Bye Bye Spain,I won't miss you.
And history keeps on going...
During the First Democratic age, the world got jealous of the Empire. It were mostly foreign politicians who wanted to see us destroyed, the global population would rather join us and live in the prosperity we now know as the Golden age of the Empire.
The first years of the GA most ppl of the Empire didn't mind the attacks of foreign politicians but since they kept going on and eventually ended up in sneak attacks from foreign forces, the mob got angry and demanded a new form of government so they could free the empire of those treads.
This revolt resulted in the foundation of the first Fanatic Empire in the world. Since now all imperial resources were combined cash kept flowing in, so rebel forces in foreign nations could be sponsored in ways that never had been done before.
In a period of less then 10 years the entire Spanish kingdom was converted only the Spanish Capital had to be taken by force.
As other countries saw there fears come to live, the Japanese and the English dared to sneak attack the Empire in an attempt to save their souls, but how wrong they were....
Shadeex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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Shade, the barb attack in your next-to-last post was not surprising if you know that the manual often misleads you. For example, the manual doesn't tell you that barbarians' attack (but not defense) factor is modified according to level of play. At deity, barbs attack at 1.5x strength. That balances out the fortification of your riflemen, so really the attackers had a 5-4 advantage.
Secondly, attacks are not calculated the way the manual says. Functionally, the actual calculation is (attack + (attack - defense)) versus defense. In this case, (5 + (5-4)) v. 4, or 6-4, which is a significant advantage. Manual notwithstanding, those barbs had a high expectation of winning.
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Auwch
do I have to bare the same things in mind when I'm attacking,let's say the french??
(ie in reverse??)
On the other hand it really had to be a strange view: barbs on horses,fireing muskets(wich had 50% chance of exploding in your face) and killing of 2 legions well trained and rested soldiers using the newest kind of guns(wich don't need to be reloaded each shot,and only explode 1/1000 000 times).Must really have been a strange view
(but I could bribe them back cheap and get Units instead )
One little question though "WHY DOES THE AI ALWAYS ATTACK SETTLERS AND ENGINEERS FIRST"are they afraid for millitary units???
Shade,king of briberyex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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