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  • You shouldn't be running a food ring between cities so far apart that you'd have three interruptions to rail service using GoTo. Ideally the cities would only be 5 tiles apart (touching radii) so that roads alone would keep continuity of food freight growth.

    For commodity trading arrival in one turn is not essential, but it may help with µmgmt (not having to remember "Where was this freight going?").
    (\__/) Save a bunny, eat more Smurf!
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    • Originally posted by Straybow
      You shouldn't be running a food ring between cities so far apart that you'd have three interruptions to rail service using GoTo. Ideally the cities would only be 5 tiles apart (touching radii) so that roads alone would keep continuity of food freight growth.
      ....where did I leave my brain...
      we have the main continent( [1]), the one north ( [2] ) and then the 2 other islands ( [3] and [4] )


      For commodity trading arrival in one turn is not essential, but it may help with µmgmt (not having to remember "Where was this freight going?").
      no but it's easiest to keep track of all those caravans supplying gold so I can rushbuild my cities to the level needed as fast as possible.
      (have you taken a look at the big continent? using railroads I can get a caravan from Madrid(other continent) to Hamburg in 1 turn...in the mean while I get 3 or 4 times this message: "Long unit move.Do you want to continue??" )

      Shade
      ex-president of Apolytonia former King of the Apolytonian Imperium
      "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
      shameless plug to my site:home of Civ:Imperia(WIP)

      Comment


      • I prefer sending freight via air mail
        I send them by airport to other continents and islands.
        Sometimes I earned more than 2700g for oil. Both cities should have superhighways.
        There are no silly questions - only silly answers
        <a href="http://www.sethos.gmxhome.de">Strategy Guide</a>

        Comment


        • Originally posted by ramses II.
          I prefer sending freight via air mail
          me to, but that only goes for 50% of the cities you have with airports...

          Shade
          ex-president of Apolytonia former King of the Apolytonian Imperium
          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
          shameless plug to my site:home of Civ:Imperia(WIP)

          Comment


          • you don't know the fundamentals. You should hve all your cities down.

            Comment


            • Originally posted by GP
              you don't know the fundamentals. You should have all your cities down.


              29/5/2002
              Are you max cities yet? Isn't population the key score vector. Shouldn't you just concentrate on food?
              31/5/2002
              Shade, you oughta lay down the extra cities, ASAP. You can terrain modify later.
              11/6/2002
              How many cities are down? Better to lay down cities and than improve versus improving prior to laying down city. (The reason is that you leave a square unworked if you develop the city prior to founding it.)
              12/6/2002
              how many cities do you have?
              12/6/2002
              Sometimes you act like someone who doesn't know that much about civ games. Why don't you have all your city sites founded?
              13/6/2002
              Shah-day. YOu didn't even know what a zoo city was. You took forever to conquer the AI. You STILL don't have all your cities, down. Come on!!!
              14/6/2002
              "fundamentals, man, fundamentals"
              16/6/2002
              Shade, why are you railroading squares that don't need a RR, when you don't ahve all your cities down? That makes no sense.
              man you must be bored...
              always saying the same thing

              Shade
              ex-president of Apolytonia former King of the Apolytonian Imperium
              "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
              shameless plug to my site:home of Civ:Imperia(WIP)

              Comment


              • But he has a point, man. If you put down a city early, you'll have more turns to maximize the population. Even if you have bad terrain around most of your cities, you can still use food caravans to get them to the maximum size, provided that you have enough turns.

                Comment


                • Originally posted by Xin Yu
                  But he has a point, man. If you put down a city early, you'll have more turns to maximize the population. Even if you have bad terrain around most of your cities, you can still use food caravans to get them to the maximum size, provided that you have enough turns.
                  he has a point,yes,but what's the use of just repeating it over and over again.
                  In retrospect there are many things I should have done different,I know, but just playing a game to win or playing to max out a score are different things. Maybe GP has a lot of experiance playing the last one, for me it was a first.

                  Also this game is near it's end(turnwise), and I think it might be finished before the end of july.
                  If GP is up to it, I would propose a challenge:
                  We both go on a recordquest(someone with more experience in this field--> Rah or Ming can provide a "good" startgame/map so there will be no arguing afterward that the scoredifference is caused by a different map,can still be discussed), we play untill we die of boredom/give up/run out of turns/ reach the max score >39k...no matter how long it takes(there is no hurry).
                  (and if there other ppl who are interested they can also join in...the more competition the better)
                  Isn't this a better idea then just to keep b*tchfighting over when wich city should have been build?...

                  Shade
                  ex-president of Apolytonia former King of the Apolytonian Imperium
                  "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                  shameless plug to my site:home of Civ:Imperia(WIP)

                  Comment


                  • Originally posted by shade
                    (someone with more experience in this field--> Rah or Ming can provide a "good" startgame/map so there will be no arguing afterward that the scoredifference is caused by a different map,can still be discussed),
                    The only thing that matters on the map is that it's big enough to hold 255 cities with no overlap. Everything else can be terraformed by the end. You don't need experts for that. Just agree on a size and have it.

                    Why do I think GP will be unable to find the time to participate?

                    Why would you want to finish one just to start a new one. Pure madness

                    RAH
                    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                    RIP Tony Bogey & Baron O

                    Comment


                    • Originally posted by rah
                      The only thing that matters on the map is that it's big enough to hold 255 cities with no overlap.
                      RAH
                      Using the food caravan trick... even overlap doesn't really matter. Just that you have the max number of cities...

                      And yes rah.. PURE MADNESS!
                      Keep on Civin'
                      RIP rah, Tony Bogey & Baron O

                      Comment


                      • Shade, I bit my tongue for a while, but eventually got frustrated. I very much got the impresssion (even a year ago) that you didn't understand the basics. Things that you could learn just from reading these boards. I tried to keep my mouth shut, but than I just gave in to my evil, harsh side.

                        Comment


                        • Originally posted by GP
                          Shade, I bit my tongue for a while, but eventually got frustrated. I very much got the impresssion (even a year ago) that you didn't understand the basics. Things that you could learn just from reading these boards. I tried to keep my mouth shut, but than I just gave in to my evil, harsh side.
                          well, that's something you keep repeating: I need to think of the fundamentals...(whatever these are is never mentioned, but that's probably because it are fundamentals?)
                          Correct me if I'm wrong but these are the 3things that basicly annoyed you:
                          *I didn't kill the AI immediatly
                          (my goal--> the more cities they build the less I have to build)
                          *roads
                          there even was some discussion about it going on lattely(in an other thread) if the roads outside the city-radius have effect or not...(some say yes,other no...)
                          *255cities
                          ok here you are right, I should have had them already ... but when you have already 200 cities and you finish 1,5h-2h micromanaging you really don't want to build many new cities soon,especially when they will need much care immediatly if you don't want them to destroy you.
                          (anything I missed?)
                          Why would you want to finish one just to start a new one. Pure madness
                          I'm just predicting it will be finished by then, ~35 turns + no school .

                          Shade
                          ex-president of Apolytonia former King of the Apolytonian Imperium
                          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                          shameless plug to my site:home of Civ:Imperia(WIP)

                          Comment


                          • You frustrate me, Shade. Makes me want to push you over.

                            Comment


                            • Ming: Overlapped cities will reduce happy faces thus reduce your score. Only workers can be made happy.

                              Comment


                              • GP 14-06-2002 "fundamentals, man, fundamentals" was quoting me.

                                I was referring to road & rail bonuses on trade routes. While there has been some debate lately you may notice that it is resolved. Some other factor masked the road & rail bonus in the results that Thoddy was talking about.

                                About not killing the AIs, they often choose lousy city locations.

                                Xin, is Dem the only choice? Is the Fundies penalty too steep to be countered with trade bonuses for a record attempt? After all, each FT is only 5 points.
                                (\__/) Save a bunny, eat more Smurf!
                                (='.'=) Sponsored by the National Smurfmeat Council
                                (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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